#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
#include "rushhour.h"
void
drawscreen(void)
{
draw(screen, screen->r, img, nil, ZP);
flushimage(display, 1);
}
void
drawwin(Point off)
{
Rectangle r;
Point p;
p = level.win;
p.x -= Off;
p.x *= BoardX;
p.y -= Off;
p.y *= BoardY;
p = addpt(p, off);
p = addpt(p, Pt(1, 1));
r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY));
draw(img, r, text, win, ZP);
}
void
drawboard(Point p, int *seen, Point off)
{
Rectangle singletile, wholecar, t;
Point tile, s, e;
int o, i, l, w;
uint square;
square = item(p);
p.x -= Off;
p.x *= BoardX;
p.y -= Off;
p.y *= BoardY;
w = OutlineWidth; /* width of colored outline for faces */
/* leave some room from the edge of the window */
p = addpt(p, Pt(1, 1));
singletile = Rpt(p, addpt(p, Pt(BoardX, BoardY)));
if (isvehicle(square)) {
o = level.orient[square];
l = level.length[square];
if (o == OHoriz) {
wholecar = Rpt(p, addpt(p, Pt(l*BoardX, BoardY)));
tile = Pt(BoardX, 0);
} else {
wholecar = Rpt(p, addpt(p, Pt(BoardX, l*BoardY)));
tile = Pt(0, BoardY);
}
if (seen) {
if(seen[square])
return;
seen[square] = 1;
}
if (usefaces) {
t = singletile;
for (i=0; i < l; i++) {
draw(img, t, bg, nil, ZP);
t = rectaddpt(t, tile);
}
t = rectaddpt(singletile,off);
for (i=0; i < l; i++) {
draw(img, t, col[square], nil, ZP);
draw(img, t, face[square], face[square], ZP);
t = rectaddpt(t, tile);
}
/* draw colored outline */
t = rectaddpt(wholecar,off);
s = addpt(t.min, Pt(0, w));
e = addpt(t.max, Pt(0, -w-1));
line(img, s, Pt(e.x, s.y), Endsquare, Endsquare, w, col[square], ZP);
line(img, e, Pt(s.x, e.y), Endsquare, Endsquare, w, col[square], ZP);
s = addpt(t.min, Pt(w, 0));
e = addpt(t.max, Pt(-w-1, 0));
line(img, s, Pt(s.x, e.y), Endsquare, Endsquare, w, col[square], ZP);
line(img, e, Pt(e.x, s.y), Endsquare, Endsquare, w, col[square], ZP);
if (boutflag) { /* draw black outline on top, not sure whether I like it or not */
s = t.min;
e = addpt(t.max, Pt(0, -1));
line(img, s, Pt(e.x, s.y), Endsquare, Endsquare, 0, black, ZP);
line(img, e, Pt(s.x, e.y), Endsquare, Endsquare, 0, black, ZP);
s = t.min;
e = addpt(t.max, Pt(-1, 0));
line(img, s, Pt(s.x, e.y), Endsquare, Endsquare, 0, black, ZP);
line(img, e, Pt(e.x, s.y), Endsquare, Endsquare, 0, black, ZP);
}
} else {
t = singletile;
for (i=0; i < l; i++) {
draw(img, t, empty, nil, ZP);
t = rectaddpt(t, tile);
}
t = rectaddpt(wholecar,off);
draw(img, t, car[square][o], msk[square][o], ZP);
}
} else {
t = singletile;
switch(square) {
case Background:
draw(img, t, bg, nil, ZP);
break;
case Empty:
if (usefaces)
draw(img, t, bg, nil, ZP);
else
draw(img, t, empty, nil, ZP);
break;
case Wall:
if (usefaces)
draw(img, t, face[square], nil, ZP);
else
draw(img, t, wall, nil, ZP);
break;
}
}
}
void
resize(Point p)
{
/* resize to the size of the current level */
int fd;
fd = open("/dev/wctl", OWRITE);
if(fd >= 0){
fprint(fd, "resize -dx %d -dy %d", p.x*BoardX+10, p.y*BoardY+10);
close(fd);
}
}
Point
boardsize(Point p)
{
return Pt(p.x*BoardX+2, p.y*BoardY+2);
}
void
drawlevel(void)
{
int x, y;
int seen[NElems];
resize(subpt(level.max,Pt(Off,Off)));
if(img)
freeimage(img);
img = eallocimage(Rpt(ZP, boardsize(subpt(level.max,Pt(Off,Off)))), 0, 0);
draw(img, insetrect(img->r, 1), empty, nil, ZP);
memset(seen, 0, sizeof(int)*NElems);
for(x = 0; x < MazeX; x++) {
for(y = 0; y < MazeY; y++) {
drawboard(Pt(x, y), seen, Pt(0,0));
}
}
}
int
intile(Point off, Point dir)
{
if (dir.x > 0 && off.x >= 0 && off.x < BoardX)
return 1;
if (dir.x < 0 && off.x <= 0 && off.x > -BoardX)
return 1;
if (dir.y > 0 && off.y >= 0 && off.y < BoardY)
return 1;
if (dir.y < 0 && off.y <= 0 && off.y > -BoardY)
return 1;
return 0;
}
int
inhalftile(Point off, Point dir)
{
if (dir.x > 0 && off.x >= 0 && off.x < BoardX/2.0)
return 1;
if (dir.x < 0 && off.x <= 0 && off.x > -BoardX/2.0)
return 1;
if (dir.y > 0 && off.y >= 0 && off.y < BoardY/2.0)
return 1;
if (dir.y < 0 && off.y <= 0 && off.y > -BoardY/2.0)
return 1;
return 0;
}
Point
subtile(Point p, Point dir)
{
if (dir.x != 0)
p.x -= dir.x * BoardX;
else if (dir.y != 0)
p.y -= dir.y * BoardY;
return p;
}
Point
addtile(Point p, Point dir)
{
if (dir.x != 0)
p.x += dir.x * BoardX;
else if (dir.y != 0)
p.y += dir.y * BoardY;
return p;
}
Point
getdir(Point p, Point off)
{
int b, o;
b = item(p);
if (isvehicle(b)) {
o = level.orient[b];
if (o == OHoriz && off.x > 0)
return Pt(1,0);
else if (o == OHoriz && off.x < 0)
return Pt(-1,0);
else if (o == OVert && off.y > 0)
return Pt(0,1);
else if (o == OVert && off.y < 0)
return Pt(0,-1);
}
return ZP;
}
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