#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <cursor.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include <fcall.h>
#include <plumb.h>
#include "dat.h"
#include "fns.h"
static Rune Lheader[] = {
'N', 'e', 'w', ' ',
'C', 'u', 't', ' ',
'P', 'a', 's', 't', 'e', ' ',
'S', 'n', 'a', 'r', 'f', ' ',
'S', 'o', 'r', 't', ' ',
'Z', 'e', 'r', 'o', 'x', ' ',
'D', 'e', 'l', 'c', 'o', 'l', ' ',
0
};
void
colinit(Column *c, Rectangle r)
{
Rectangle r1;
Text *t;
draw(screen, r, display->white, nil, ZP);
c->r = r;
c->w = nil;
c->nw = 0;
t = &c->tag;
t->w = nil;
t->col = c;
r1 = r;
r1.max.y = r1.min.y + font->height;
textinit(t, fileaddtext(nil, t), r1, &reffont, tagcols);
t->what = Columntag;
r1.min.y = r1.max.y;
r1.max.y += Border;
draw(screen, r1, display->white, nil, ZP);
textinsert(t, 0, Lheader, 38, TRUE);
textsetselect(t, t->file->b.nc, t->file->b.nc);
draw(screen, t->scrollr, colbutton, nil, colbutton->r.min);
c->safe = TRUE;
}
Window*
coladd(Column *c, Window *w, Window *clone, int y)
{
Rectangle r, r1;
Window *v;
int i, j, minht, ymax, buggered;
v = nil;
r = c->r;
r.min.y = c->tag.fr.r.max.y+Border;
if(y<r.min.y && c->nw>0){ /* steal half of last window by default */
v = c->w[c->nw-1];
y = v->body.fr.r.min.y+Dy(v->body.fr.r)/2;
}
/* look for window we'll land on */
for(i=0; i<c->nw; i++){
v = c->w[i];
if(y < v->r.max.y)
break;
}
buggered = 0;
if(c->nw > 0){
if(i < c->nw)
i++; /* new window will go after v */
/*
* if landing window (v) is too small, grow it first.
*/
minht = v->tag.fr.font->height+Border+1;
j = 0;
while(!c->safe || v->body.fr.maxlines<=3 || Dy(v->body.all) <= minht){
if(++j > 10){
buggered = 1; /* too many windows in column */
break;
}
colgrow(c, v, 1);
}
/*
* figure out where to split v to make room for w
*/
/* new window stops where next window begins */
if(i < c->nw)
ymax = c->w[i]->r.min.y-Border;
else
ymax = c->r.max.y;
/* new window must start after v's tag ends */
y = max(y, v->tagtop.max.y+Border);
/* new window must start early enough to end before ymax */
y = min(y, ymax - minht);
/* if y is too small, too many windows in column */
if(y < v->tagtop.max.y+Border)
buggered = 1;
/*
* resize & redraw v
*/
r = v->r;
r.max.y = ymax;
draw(screen, r, textcols[BACK], nil, ZP);
r1 = r;
y = min(y, ymax-(v->tag.fr.font->height*v->taglines+v->body.fr.font->height+Border+1));
r1.max.y = min(y, v->body.fr.r.min.y+v->body.fr.nlines*v->body.fr.font->height);
r1.min.y = winresize(v, r1, FALSE, FALSE);
r1.max.y = r1.min.y+Border;
draw(screen, r1, display->white, nil, ZP);
/*
* leave r with w's coordinates
*/
r.min.y = r1.max.y;
}
if(w == nil){
w = emalloc(sizeof(Window));
w->col = c;
draw(screen, r, textcols[BACK], nil, ZP);
wininit(w, clone, r);
}else{
w->col = c;
winresize(w, r, FALSE, TRUE);
}
w->tag.col = c;
w->tag.row = c->row;
w->body.col = c;
w->body.row = c->row;
c->w = realloc(c->w, (c->nw+1)*sizeof(Window*));
memmove(c->w+i+1, c->w+i, (c->nw-i)*sizeof(Window*));
c->nw++;
c->w[i] = w;
c->safe = TRUE;
/* if there were too many windows, redraw the whole column */
if(buggered)
colresize(c, c->r);
savemouse(w);
/* near the button, but in the body */
moveto(mousectl, addpt(w->tag.scrollr.max, Pt(3, 3)));
barttext = &w->body;
return w;
}
void
colclose(Column *c, Window *w, int dofree)
{
Rectangle r;
int i;
/* w is locked */
if(!c->safe)
colgrow(c, w, 1);
for(i=0; i<c->nw; i++)
if(c->w[i] == w)
goto Found;
error("can't find window");
Found:
r = w->r;
w->tag.col = nil;
w->body.col = nil;
w->col = nil;
restoremouse(w);
if(dofree){
windelete(w);
winclose(w);
}
c->nw--;
memmove(c->w+i, c->w+i+1, (c->nw-i)*sizeof(Window*));
c->w = realloc(c->w, c->nw*sizeof(Window*));
if(c->nw == 0){
draw(screen, r, display->white, nil, ZP);
return;
}
if(i == c->nw){ /* extend last window down */
w = c->w[i-1];
r.min.y = w->r.min.y;
r.max.y = c->r.max.y;
}else{ /* extend next window up */
w = c->w[i];
r.max.y = w->r.max.y;
}
draw(screen, r, textcols[BACK], nil, ZP);
if(c->safe)
winresize(w, r, FALSE, TRUE);
}
void
colcloseall(Column *c)
{
int i;
Window *w;
if(c == activecol)
activecol = nil;
textclose(&c->tag);
for(i=0; i<c->nw; i++){
w = c->w[i];
winclose(w);
}
c->nw = 0;
free(c->w);
free(c);
clearmouse();
}
void
colmousebut(Column *c)
{
moveto(mousectl, divpt(addpt(c->tag.scrollr.min, c->tag.scrollr.max), 2));
}
void
colresize(Column *c, Rectangle r)
{
int i;
Rectangle r1, r2;
Window *w;
clearmouse();
r1 = r;
r1.max.y = r1.min.y + c->tag.fr.font->height;
textresize(&c->tag, r1, TRUE);
draw(screen, c->tag.scrollr, colbutton, nil, colbutton->r.min);
r1.min.y = r1.max.y;
r1.max.y += Border;
draw(screen, r1, display->white, nil, ZP);
r1.max.y = r.max.y;
for(i=0; i<c->nw; i++){
w = c->w[i];
w->maxlines = 0;
if(i == c->nw-1)
r1.max.y = r.max.y;
else
r1.max.y = r1.min.y+(Dy(w->r)+Border)*Dy(r)/Dy(c->r);
r1.max.y = max(r1.max.y, r1.min.y + Border+font->height);
r2 = r1;
r2.max.y = r2.min.y+Border;
draw(screen, r2, display->white, nil, ZP);
r1.min.y = r2.max.y;
r1.min.y = winresize(w, r1, FALSE, i==c->nw-1);
}
c->r = r;
}
static
int
colcmp(const void *a, const void *b)
{
Rune *r1, *r2;
int i, nr1, nr2;
r1 = (*(Window**)a)->body.file->name;
nr1 = (*(Window**)a)->body.file->nname;
r2 = (*(Window**)b)->body.file->name;
nr2 = (*(Window**)b)->body.file->nname;
for(i=0; i<nr1 && i<nr2; i++){
if(*r1 != *r2)
return *r1-*r2;
r1++;
r2++;
}
return nr1-nr2;
}
void
colsort(Column *c)
{
int i, y;
Rectangle r, r1, *rp;
Window **wp, *w;
if(c->nw == 0)
return;
clearmouse();
rp = emalloc(c->nw*sizeof(Rectangle));
wp = emalloc(c->nw*sizeof(Window*));
memmove(wp, c->w, c->nw*sizeof(Window*));
qsort(wp, c->nw, sizeof(Window*), colcmp);
for(i=0; i<c->nw; i++)
rp[i] = wp[i]->r;
r = c->r;
r.min.y = c->tag.fr.r.max.y;
draw(screen, r, textcols[BACK], nil, ZP);
y = r.min.y;
for(i=0; i<c->nw; i++){
w = wp[i];
r.min.y = y;
if(i == c->nw-1)
r.max.y = c->r.max.y;
else
r.max.y = r.min.y+Dy(w->r)+Border;
r1 = r;
r1.max.y = r1.min.y+Border;
draw(screen, r1, display->white, nil, ZP);
r.min.y = r1.max.y;
y = winresize(w, r, FALSE, i==c->nw-1);
}
free(rp);
free(c->w);
c->w = wp;
}
void
colgrow(Column *c, Window *w, int but)
{
Rectangle r, cr;
int i, j, k, l, y1, y2, *nl, *ny, tot, nnl, onl, dnl, h;
Window *v;
for(i=0; i<c->nw; i++)
if(c->w[i] == w)
goto Found;
error("can't find window");
Found:
cr = c->r;
if(but < 0){ /* make sure window fills its own space properly */
r = w->r;
if(i==c->nw-1 || c->safe==FALSE)
r.max.y = cr.max.y;
else
r.max.y = c->w[i+1]->r.min.y - Border;
winresize(w, r, FALSE, TRUE);
return;
}
cr.min.y = c->w[0]->r.min.y;
if(but == 3){ /* full size */
if(i != 0){
v = c->w[0];
c->w[0] = w;
c->w[i] = v;
}
draw(screen, cr, textcols[BACK], nil, ZP);
winresize(w, cr, FALSE, TRUE);
for(i=1; i<c->nw; i++)
c->w[i]->body.fr.maxlines = 0;
c->safe = FALSE;
return;
}
/* store old #lines for each window */
onl = w->body.fr.maxlines;
nl = emalloc(c->nw * sizeof(int));
ny = emalloc(c->nw * sizeof(int));
tot = 0;
for(j=0; j<c->nw; j++){
l = c->w[j]->taglines-1 + c->w[j]->body.fr.maxlines;
nl[j] = l;
tot += l;
}
/* approximate new #lines for this window */
if(but == 2){ /* as big as can be */
memset(nl, 0, c->nw * sizeof(int));
goto Pack;
}
nnl = min(onl + max(min(5, w->taglines-1+w->maxlines), onl/2), tot);
if(nnl < w->taglines-1+w->maxlines)
nnl = (w->taglines-1+w->maxlines + nnl)/2;
if(nnl == 0)
nnl = 2;
dnl = nnl - onl;
/* compute new #lines for each window */
for(k=1; k<c->nw; k++){
/* prune from later window */
j = i+k;
if(j<c->nw && nl[j]){
l = min(dnl, max(1, nl[j]/2));
nl[j] -= l;
nl[i] += l;
dnl -= l;
}
/* prune from earlier window */
j = i-k;
if(j>=0 && nl[j]){
l = min(dnl, max(1, nl[j]/2));
nl[j] -= l;
nl[i] += l;
dnl -= l;
}
}
Pack:
/* pack everyone above */
y1 = cr.min.y;
for(j=0; j<i; j++){
v = c->w[j];
r = v->r;
r.min.y = y1;
r.max.y = y1+Dy(v->tagtop);
if(nl[j])
r.max.y += 1 + nl[j]*v->body.fr.font->height;
r.min.y = winresize(v, r, c->safe, FALSE);
r.max.y += Border;
draw(screen, r, display->white, nil, ZP);
y1 = r.max.y;
}
/* scan to see new size of everyone below */
y2 = c->r.max.y;
for(j=c->nw-1; j>i; j--){
v = c->w[j];
r = v->r;
r.min.y = y2-Dy(v->tagtop);
if(nl[j])
r.min.y -= 1 + nl[j]*v->body.fr.font->height;
r.min.y -= Border;
ny[j] = r.min.y;
y2 = r.min.y;
}
/* compute new size of window */
r = w->r;
r.min.y = y1;
r.max.y = y2;
h = w->body.fr.font->height;
if(Dy(r) < Dy(w->tagtop)+1+h+Border)
r.max.y = r.min.y + Dy(w->tagtop)+1+h+Border;
/* draw window */
r.max.y = winresize(w, r, c->safe, TRUE);
if(i < c->nw-1){
r.min.y = r.max.y;
r.max.y += Border;
draw(screen, r, display->white, nil, ZP);
for(j=i+1; j<c->nw; j++)
ny[j] -= (y2-r.max.y);
}
/* pack everyone below */
y1 = r.max.y;
for(j=i+1; j<c->nw; j++){
v = c->w[j];
r = v->r;
r.min.y = y1;
r.max.y = y1+Dy(v->tagtop);
if(nl[j])
r.max.y += 1 + nl[j]*v->body.fr.font->height;
y1 = winresize(v, r, c->safe, j==c->nw-1);
if(j < c->nw-1){ /* no border on last window */
r.min.y = y1;
r.max.y += Border;
draw(screen, r, display->white, nil, ZP);
y1 = r.max.y;
}
}
free(nl);
free(ny);
c->safe = TRUE;
winmousebut(w);
}
void
coldragwin(Column *c, Window *w, int but)
{
Rectangle r;
int i, b;
Point p, op;
Window *v;
Column *nc;
clearmouse();
setcursor(mousectl, &boxcursor);
b = mouse->buttons;
op = mouse->xy;
while(mouse->buttons == b)
readmouse(mousectl);
setcursor(mousectl, nil);
if(mouse->buttons){
while(mouse->buttons)
readmouse(mousectl);
return;
}
for(i=0; i<c->nw; i++)
if(c->w[i] == w)
goto Found;
error("can't find window");
Found:
if(w->tagexpand) /* force recomputation of window tag size */
w->taglines = 1;
p = mouse->xy;
if(abs(p.x-op.x)<5 && abs(p.y-op.y)<5){
colgrow(c, w, but);
winmousebut(w);
return;
}
/* is it a flick to the right? */
if(abs(p.y-op.y)<10 && p.x>op.x+30 && rowwhichcol(c->row, p)==c)
p.x = op.x+Dx(w->r); /* yes: toss to next column */
nc = rowwhichcol(c->row, p);
if(nc!=nil && nc!=c){
colclose(c, w, FALSE);
coladd(nc, w, nil, p.y);
winmousebut(w);
return;
}
if(i==0 && c->nw==1)
return; /* can't do it */
if((i>0 && p.y<c->w[i-1]->r.min.y) || (i<c->nw-1 && p.y>w->r.max.y)
|| (i==0 && p.y>w->r.max.y)){
/* shuffle */
colclose(c, w, FALSE);
coladd(c, w, nil, p.y);
winmousebut(w);
return;
}
if(i == 0)
return;
v = c->w[i-1];
if(p.y < v->tagtop.max.y)
p.y = v->tagtop.max.y;
if(p.y > w->r.max.y-Dy(w->tagtop)-Border)
p.y = w->r.max.y-Dy(w->tagtop)-Border;
r = v->r;
r.max.y = p.y;
if(r.max.y > v->body.fr.r.min.y){
r.max.y -= (r.max.y-v->body.fr.r.min.y)%v->body.fr.font->height;
if(v->body.fr.r.min.y == v->body.fr.r.max.y)
r.max.y++;
}
r.min.y = winresize(v, r, c->safe, FALSE);
r.max.y = r.min.y+Border;
draw(screen, r, display->white, nil, ZP);
r.min.y = r.max.y;
if(i == c->nw-1)
r.max.y = c->r.max.y;
else
r.max.y = c->w[i+1]->r.min.y-Border;
winresize(w, r, c->safe, TRUE);
c->safe = TRUE;
winmousebut(w);
}
Text*
colwhich(Column *c, Point p)
{
int i;
Window *w;
if(!ptinrect(p, c->r))
return nil;
if(ptinrect(p, c->tag.all))
return &c->tag;
for(i=0; i<c->nw; i++){
w = c->w[i];
if(ptinrect(p, w->r)){
if(ptinrect(p, w->tagtop) || ptinrect(p, w->tag.all))
return &w->tag;
/* exclude partial line at bottom */
if(p.x >= w->body.scrollr.max.x && p.y >= w->body.fr.r.max.y)
return nil;
return &w->body;
}
}
return nil;
}
int
colclean(Column *c)
{
int i, clean;
clean = TRUE;
for(i=0; i<c->nw; i++)
clean &= winclean(c->w[i], TRUE);
return clean;
}
|