/****************************************************************************
* PROJECT: Balloon 3D Graphics Subsystem for Squeak
* FILE: b3dAlloc.c
* CONTENT: Memory allocation for the Balloon 3D rasterizer
*
* AUTHOR: Andreas Raab (ar)
* ADDRESS: Walt Disney Imagineering, Glendale, CA
* EMAIL: [email protected]
* RCSID: $Id: b3dAlloc.c 2 2001-10-24 23:11:49Z rowledge $
*
* NOTES:
*
*
*****************************************************************************/
#include <assert.h>
#include "b3d.h"
#ifdef DEBUG_ALLOC
/* DEBUG versions of allocators */
B3DPrimitiveFace *dbg_b3dAllocFace(B3DFaceAllocList *list)
{
B3DPrimitiveFace *result;
if(list->firstFree) {
result = list->firstFree;
list->firstFree = list->firstFree->nextFree;
if(result->flags & B3D_ALLOC_FLAG)
b3dAbort("list->firstFree has allocation bit set");
} else {
if(list->size < list->max) {
result = list->data + list->size;
list->size++;
} else return NULL;
}
result->nextFree = NULL;
result->flags = B3D_ALLOC_FLAG;
list->nFree--;
return result;
}
B3DPrimitiveEdge *dbg_b3dAllocEdge(B3DEdgeAllocList *list)
{
B3DPrimitiveEdge *result;
if(list->firstFree) {
result = list->firstFree;
list->firstFree = list->firstFree->nextFree;
if(result->flags & B3D_ALLOC_FLAG)
b3dAbort("list->firstFree has allocation bit set");
} else {
if(list->size < list->max) {
result = list->data + list->size;
list->size++;
} else return NULL;
}
result->nextFree = NULL;
result->flags = B3D_ALLOC_FLAG;
list->nFree--;
return result;
}
void dbg_b3dFreeFace(B3DFaceAllocList *list, B3DPrimitiveFace *face)
{
if(face < list->data || face >= (list->data + list->size))
b3dAbort("face to free is not in list");
if( ! (face->flags & B3D_ALLOC_FLAG) )
b3dAbort("face to free has no allocation flag set");
face->flags = 0;
face->nextFree = list->firstFree;
list->firstFree = face;
list->nFree++;
}
void dbg_b3dFreeEdge(B3DEdgeAllocList *list, B3DPrimitiveEdge *edge)
{
if(edge < list->data || edge >= (list->data + list->size))
b3dAbort("edge to free is not in list");
if( ! (edge->flags & B3D_ALLOC_FLAG) )
b3dAbort("edge to free has no allocation flag set");
edge->flags = 0;
edge->nextFree = list->firstFree;
list->firstFree = edge;
list->nFree++;
}
B3DPrimitiveAttribute *dbg_b3dAllocSingleAttr(B3DAttrAllocList *list)
{
B3DPrimitiveAttribute *result;
if(list->firstFree) {
result = list->firstFree;
list->firstFree = list->firstFree->next;
} else {
if(list->size < list->max) {
result = list->data + list->size;
list->size++;
} else return NULL;
}
list->nFree--;
return result;
}
int dbg_b3dAllocAttrib(B3DAttrAllocList *attrList, B3DPrimitiveFace *face)
{
B3DPrimitiveAttribute *firstAttr, *nextAttr;
int i, nAttrs = 0;
assert(face->attributes == NULL);
if(face->flags & B3D_FACE_RGB) nAttrs += 3;
if(face->flags & B3D_FACE_ALPHA) nAttrs += 1;
if(face->flags & B3D_FACE_STW) nAttrs += 3;
if(!nAttrs) return 1;
firstAttr = nextAttr = NULL;
for(i=0;i<nAttrs; i++) {
nextAttr = dbg_b3dAllocSingleAttr(attrList);
if(!nextAttr) return 0;
nextAttr->next = firstAttr;
firstAttr = nextAttr;
}
face->attributes = firstAttr;
return 1;
}
void dbg_b3dFreeAttrib(B3DAttrAllocList *list, B3DPrimitiveFace *face)
{
B3DPrimitiveAttribute *attr, *nextAttr = face->attributes;
while(nextAttr) {
attr = nextAttr;
nextAttr = attr->next;
if(attr < list->data || attr >= (list->data + list->size))
b3dAbort("attributes to free are not in list");
attr->next = list->firstFree;
list->firstFree = attr;
list->nFree++;
}
}
#endif /* DEBUG */
|