/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#ifdef HAVE_DMX_CONFIG_H
#include <dmx-config.h>
#endif
#include <assert.h>
#include "dmx.h"
#include "glxserver.h"
#include "glxutil.h"
#include "dmx_glxvisuals.h"
static int numConfigs = 0;
static __GLXvisualConfig *visualConfigs = NULL;
static void **visualPrivates = NULL;
int glxVisualsMatch( __GLXvisualConfig *v1, __GLXvisualConfig *v2 )
{
if ( (v1->class == v2->class) &&
(v1->rgba == v2->rgba) &&
(v1->redSize == v2->redSize) &&
(v1->greenSize == v2->greenSize) &&
(v1->blueSize == v2->blueSize) &&
(v1->alphaSize == v2->alphaSize) &&
(v1->redMask == v2->redMask) &&
(v1->greenMask == v2->greenMask) &&
(v1->blueMask == v2->blueMask) &&
(v1->alphaMask == v2->alphaMask) &&
(v1->accumRedSize == v2->accumRedSize) &&
(v1->accumGreenSize == v2->accumGreenSize) &&
(v1->accumBlueSize == v2->accumBlueSize) &&
(v1->accumAlphaSize == v2->accumAlphaSize) &&
(v1->doubleBuffer == v2->doubleBuffer) &&
(v1->stereo == v2->stereo) &&
(v1->bufferSize == v2->bufferSize) &&
(v1->depthSize == v2->depthSize) &&
(v1->stencilSize == v2->stencilSize) &&
(v1->auxBuffers == v2->auxBuffers) &&
(v1->level == v2->level) &&
(v1->visualRating == v2->visualRating) &&
(v1->transparentPixel == v2->transparentPixel) &&
(v1->transparentRed == v2->transparentRed) &&
(v1->transparentGreen == v2->transparentGreen) &&
(v1->transparentBlue == v2->transparentBlue) &&
(v1->transparentAlpha == v2->transparentAlpha) &&
(v1->transparentIndex == v2->transparentIndex) &&
(v1->multiSampleSize == v2->multiSampleSize) &&
(v1->nMultiSampleBuffers == v2->nMultiSampleBuffers) &&
(v1->visualSelectGroup == v2->visualSelectGroup) ) {
return(1);
}
return(0);
}
VisualID glxMatchGLXVisualInConfigList( __GLXvisualConfig *pGlxVisual, __GLXvisualConfig *configs, int nconfigs )
{
int i;
for (i=0; i<nconfigs; i++) {
if (glxVisualsMatch( pGlxVisual, &configs[i] )) {
return( configs[i].vid );
}
}
return(0);
}
VisualID glxMatchVisualInConfigList( ScreenPtr pScreen, VisualPtr pVisual, __GLXvisualConfig *configs, int nconfigs )
{
__GLXscreenInfo *pGlxScreen;
__GLXvisualConfig *pGlxVisual;
int i;
/* check that the glx extension has been initialized */
if ( !__glXActiveScreens )
return(0);
pGlxScreen = &__glXActiveScreens[pScreen->myNum];
pGlxVisual = pGlxScreen->pGlxVisual;
/* find the glx visual info for pVisual */
for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
if (pGlxVisual->vid == pVisual->vid) {
break;
}
}
if (i == pGlxScreen->numVisuals) {
/*
* the visual is not supported by glx
*/
return(0);
}
return( glxMatchGLXVisualInConfigList(pGlxVisual, configs, nconfigs) );
}
VisualPtr glxMatchVisual( ScreenPtr pScreen, VisualPtr pVisual, ScreenPtr pMatchScreen )
{
__GLXscreenInfo *pGlxScreen2;
int j;
VisualID vid;
/* check that the glx extension has been initialized */
if ( !__glXActiveScreens )
return NULL;
pGlxScreen2 = &__glXActiveScreens[pMatchScreen->myNum];
vid = glxMatchVisualInConfigList( pScreen, pVisual,
pGlxScreen2->pGlxVisual,
pGlxScreen2->numVisuals );
if (vid) {
/*
* find the X visual of the matching glx visual
*/
for (j=0; j<pMatchScreen->numVisuals; j++) {
if (vid == pMatchScreen->visuals[j].vid) {
return( &pMatchScreen->visuals[j] );
}
}
}
return(0);
}
void glxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates)
{
numConfigs = nconfigs;
visualConfigs = configs;
visualPrivates = privates;
}
static int count_bits(unsigned int n)
{
int bits = 0;
while (n > 0) {
if (n & 1) bits++;
n >>= 1;
}
return bits;
}
static VisualID FindClosestVisual( VisualPtr pVisual, int rootDepth,
DepthPtr pdepth, int ndepths,
VisualPtr pNewVisual, int numNewVisuals)
{
int d, v;
VisualPtr vis;
/*
* find the first visual with the same or deeper depth
* of the same class.
*/
for (d=0; d<ndepths; d++) {
if (pdepth[d].depth >= rootDepth) {
for (v=0; v<pdepth[d].numVids; v++) {
/* find the new visual structure */
vis = pNewVisual;
while( pdepth[d].vids[v] != vis->vid ) vis++;
if (vis->class == pVisual->class) {
return( pdepth[d].vids[v] );
}
}
}
}
/*
* did not find any.
* try to look for the same class only.
*/
for (d=0; d<ndepths; d++) {
for (v=0; v<pdepth[d].numVids; v++) {
/* find the new visual structure */
vis = pNewVisual;
while( pdepth[d].vids[v] != vis->vid ) vis++;
if (vis->class == pVisual->class) {
return( pdepth[d].vids[v] );
}
}
}
/*
* if not found - just take the first visual
*/
return( pdepth[0].vids[0] );
}
Bool glxInitVisuals(int *nvisualp, VisualPtr *visualp,
VisualID *defaultVisp,
int ndepth, DepthPtr pdepth,
int rootDepth)
{
int numRGBconfigs;
int numCIconfigs;
int numVisuals = *nvisualp;
int numNewVisuals;
int numNewConfigs;
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
__GLXvisualConfig *glXVisualPtr = NULL;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
dmxGlxVisualPrivate **pNewVisualPriv;
int found_default;
int i, j, k;
int numGLXvis = 0;
GLint *isGLXvis;
if (numConfigs > 0)
numNewConfigs = numConfigs;
else
return False;
MAXSCREENSALLOC(__glXActiveScreens);
if (!__glXActiveScreens)
return False;
/* Alloc space for the list of new GLX visuals */
pNewVisualConfigs = (__GLXvisualConfig *)
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
pNewVisualPriv = (dmxGlxVisualPrivate **) __glXMalloc(numNewConfigs * sizeof(dmxGlxVisualPrivate *));
if (!pNewVisualPriv) {
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* copy driver's visual config info */
for (i = 0; i < numConfigs; i++) {
pNewVisualConfigs[i] = visualConfigs[i];
pNewVisualPriv[i] = (dmxGlxVisualPrivate *)visualPrivates[i];
}
#if 1
/* FIXME: This is a hack to workaround a hang in xtest caused by a
* mismatch between what the front end (i.e., DMX) server calculates
* for the visual configs and what the back-end servers have.
*/
{
int numTCRGBconfigs = 0;
int numDCRGBconfigs = 0;
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
if (pNewVisualConfigs[i].rgba) {
if (pNewVisualConfigs[i].class == TrueColor)
numTCRGBconfigs++;
else
numDCRGBconfigs++;
numRGBconfigs++;
} else
numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
numNewVisuals +=
(pVisual[i].class == TrueColor) ? numTCRGBconfigs :
(pVisual[i].class == DirectColor) ? numDCRGBconfigs :
numCIconfigs;
}
}
#else
/* Count the number of RGB and CI visual configs */
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
if (pNewVisualConfigs[i].rgba)
numRGBconfigs++;
else
numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
numNewVisuals +=
(pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
? numRGBconfigs : numCIconfigs;
}
#endif
/* Reset variables for use with the next screen/driver's visual configs */
visualConfigs = NULL;
numConfigs = 0;
/* Alloc temp space for the list of orig VisualIDs for each new visual */
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisuals */
glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
sizeof(__GLXvisualConfig));
if (!glXVisualPtr) {
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
__glXFree(glXVisualPtr);
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
__glXFree(glXVisualPriv);
__glXFree(glXVisualPtr);
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
isGLXvis = (GLint *) __glXMalloc(numNewVisuals * sizeof(GLint));
if (!isGLXvis) {
__glXFree(glXVisualPriv);
__glXFree(glXVisualPtr);
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
__glXFree(pVisualNew);
return FALSE;
}
/* Initialize the new visuals */
found_default = FALSE;
for (i = j = 0; i < numVisuals; i++) {
for (k = 0; k < numNewConfigs; k++) {
int new_depth;
int depth;
int d,v;
/* find the depth of the new visual config */
new_depth = pNewVisualPriv[k]->x_visual_depth;
/* find the depth of the original visual */
depth = 0;
d = 0;
while( (depth==0) && (d < ndepth) ) {
v = 0;
while( (depth==0) && (v < pdepth[d].numVids) ) {
if (pdepth[d].vids[v] == pVisual[i].vid) {
depth = pdepth[d].depth;
}
v++;
}
d++;
}
/* check that the visual has the same class and depth
* as the new config
*/
if ( pVisual[i].class != pNewVisualPriv[k]->x_visual_class ||
(depth != new_depth) )
continue;
/* Initialize the new visual */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
/* Check for the default visual */
if (!found_default && pVisual[i].vid == *defaultVisp) {
*defaultVisp = pVisualNew[j].vid;
found_default = TRUE;
}
/* Save the old VisualID */
orig_vid[j] = pVisual[i].vid;
/* Initialize the glXVisual */
glXVisualPtr[j] = pNewVisualConfigs[k];
glXVisualPtr[j].vid = pVisualNew[j].vid;
/*
* If the class is -1, then assume the X visual information
* is identical to what GLX needs, and take them from the X
* visual. NOTE: if class != -1, then all other fields MUST
* be initialized.
*/
if (glXVisualPtr[j].class == -1) {
glXVisualPtr[j].class = pVisual[i].class;
glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
glXVisualPtr[j].redMask = pVisual[i].redMask;
glXVisualPtr[j].greenMask = pVisual[i].greenMask;
glXVisualPtr[j].blueMask = pVisual[i].blueMask;
glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
glXVisualPtr[j].bufferSize = rootDepth;
}
/* Save the device-dependent private for this visual */
glXVisualPriv[j] = pNewVisualPriv[k];
isGLXvis[j] = glxMatchGLXVisualInConfigList( &glXVisualPtr[j],
dmxScreens[screenInfo.numScreens-1].glxVisuals,
dmxScreens[screenInfo.numScreens-1].numGlxVisuals );
if (isGLXvis[j]) numGLXvis++;
j++;
}
}
assert(j <= numNewVisuals);
numNewVisuals = j; /* correct number of new visuals */
/* Save the GLX visuals in the screen structure */
__glXActiveScreens[screenInfo.numScreens-1].numVisuals = numNewVisuals;
__glXActiveScreens[screenInfo.numScreens-1].numGLXVisuals = numGLXvis;
__glXActiveScreens[screenInfo.numScreens-1].isGLXvis = isGLXvis;
__glXActiveScreens[screenInfo.numScreens-1].pGlxVisual = glXVisualPtr;
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
int numVids = 0;
VisualID *pVids = NULL;
int k, n = 0;
/* Count the new number of VisualIDs at this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
numVids++;
/* Allocate a new list of VisualIDs for this depth */
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
/* Initialize the new list of VisualIDs for this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
pVids[n++] = pVisualNew[k].vid;
/* Update this depth's list of VisualIDs */
__glXFree(pdepth[i].vids);
pdepth[i].vids = pVids;
pdepth[i].numVids = numVids;
}
/*
* if the default visual was rejected - need to choose new
* default visual !
*/
if ( !found_default ) {
for (i=0; i<numVisuals; i++)
if (pVisual[i].vid == *defaultVisp)
break;
if (i < numVisuals) {
*defaultVisp = FindClosestVisual( &pVisual[i], rootDepth, pdepth, ndepth, pVisualNew, numNewVisuals );
}
}
/* Update the X server's visuals */
*nvisualp = numNewVisuals;
*visualp = pVisualNew;
/* Free the old list of the X server's visuals */
__glXFree(pVisual);
/* Clean up temporary allocations */
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
/* Free the private list created by DDX HW driver */
if (visualPrivates)
xfree(visualPrivates);
visualPrivates = NULL;
return TRUE;
}
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