/*
Mines ver. 1.0
Copyright (C) 2001 Antonin Vecera
email: [email protected]
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
#include "game.h"
#include "push.h"
#include "move.h"
#include "win.h"
#include "oops.h"
#include "sign.h"
#include "digit0.h"
#include "digit1.h"
#include "digit2.h"
#include "digit3.h"
#include "digit4.h"
#include "digit5.h"
#include "digit6.h"
#include "digit7.h"
#include "digit8.h"
#include "digit9.h"
#include "unknown.h"
#include "empty0.h"
#include "empty1.h"
#include "empty2.h"
#include "empty3.h"
#include "empty4.h"
#include "empty5.h"
#include "empty6.h"
#include "empty7.h"
#include "empty8.h"
#include "query.h"
#include "mouse.h"
#include "mark.h"
#include "mined.h"
#include "explosion.h"
#include "fault.h"
enum {
FALSE = 0,
TRUE = 1,
CellBytes = 15 * 15 * 3,
DigitBytes = 11 * 21 * 3,
ButtonBytes = 25 * 25 * 3,
INT_MAX = 0x7fffffff
};
enum {
Beginner,
Advanced,
Expert,
Custom
};
enum {
Game,
Push,
Move,
Win,
Oops
};
enum {
Empty0 = 0,
Empty1 = 1,
Empty2 = 2,
Empty3 = 3,
Empty4 = 4,
Empty5 = 5,
Empty6 = 6,
Empty7 = 7,
Empty8 = 8,
Query,
MouseQuery,
Mark,
Fault,
Mined,
Explosion,
Unknown
};
typedef
struct {
int Mine, Picture, Neighbours;
} FieldCell;
struct {
int MaxX, MaxY, Mines;
} Settings[] = { {8, 8, 10}, {16, 16, 40}, {30, 16, 99}, {0, 0, 0} };
int MaxX, MaxY, Mines, Level, UnknownCell, Playing, MinesRemain, Time, Status, UseQuery = TRUE, UseColor = TRUE;
Point Origin;
Image *RGB000000, *RGB0000FF, *RGB007F00, *RGB7F7F7F, *RGBBFBFBF, *RGBFF0000, *RGBFFFF00, *RGBFFFFFF, *ImageButton[5], *ImageSign, *ImageDigit[10], *ImageCell[16];
FieldCell **MineField;
void Pack(Point *p, Point p0, Point p1, Point p2, Point p3, Point p4, Point p5) {
p[0] = p0;
p[1] = p1;
p[2] = p2;
p[3] = p3;
p[4] = p4;
p[5] = p5;
}
void Button3d(Image *im, Rectangle r, int i, Image *color1, Image *color2, Image *color3, Point sp) {
Point p[6];
if(i < 0){
r = insetrect(r, i);
i = -i;
}
draw(im, Rect(r.min.x + i, r.min.y + i, r.max.x - i, r.max.y - i), color1, nil, Pt(sp.x + i, sp.y + i));
Pack(p, r.min, Pt(r.min.x, r.max.y), Pt(r.min.x + i, r.max.y - i), Pt(r.min.x + i, r.min.y + i), Pt(r.max.x - i, r.min.y + i), Pt(r.max.x, r.min.y));
fillpoly(im, p, 6, 0, color2, sp);
Pack(p, r.max, Pt(r.min.x, r.max.y), Pt(r.min.x + i, r.max.y - i), Pt(r.max.x - i, r.max.y - i), Pt(r.max.x - i, r.min.y + i), Pt(r.max.x, r.min.y));
fillpoly(im, p, 6, 0, color3, sp);
}
void DisplayCounter(int x, int n) {
Image *A, *B, *C;
Button3d(screen, Rect(x, Origin.y + 16, x + 41, Origin.y + 41), 1, RGB000000, RGB7F7F7F, RGBFFFFFF, ZP);
if(n < -99) n = -99;
if(n > 999) n = 999;
A = ImageDigit[abs(n / 100 - n / 1000 * 10)];
B = ImageDigit[abs(n / 10 - n / 100 * 10)];
C = ImageDigit[abs(n / 1 - n / 10 * 10)];
if(n < 0) A = ImageSign;
draw(screen, Rect(x + 2, Origin.y + 18, x + 13, Origin.y + 39), A, nil, ZP);
draw(screen, Rect(x + 15, Origin.y + 18, x + 26, Origin.y + 39), B, nil, ZP);
draw(screen, Rect(x + 28, Origin.y + 18, x + 39, Origin.y + 39), C, nil, ZP);
}
void DrawButton(int Index) {
draw(screen, Rect(Origin.x + MaxX * 8 - 1, Origin.y + 16, Origin.x + MaxX * 8 + 24, Origin.y + 41), ImageButton[Index], nil, ZP);
}
void DrawCell(Point Cell) {
draw(screen, Rect(Origin.x + 12 + Cell.x * 16, Origin.y + 57 + Cell.y * 16, Origin.x + 12 + Cell.x * 16 + Dx(ImageCell[MineField[Cell.x][Cell.y].Picture]->r), Origin.y + 57 + Cell.y * 16 + Dy(ImageCell[MineField[Cell.x][Cell.y].Picture]->r)), ImageCell[MineField[Cell.x][Cell.y].Picture], nil, ZP);
}
void eresized(int New) {
if(New && getwindow(display, Refmesg) < 0)
fprint(2,"%s: can't reattach to window", argv0);
Origin.x = screen->r.min.x + (screen->r.max.x - screen->r.min.x - 23 - MaxX * 16) / 2;
Origin.y = screen->r.min.y + (screen->r.max.y - screen->r.min.y - 68 - MaxY * 16) / 2;
draw(screen, screen->r, RGB0000FF, nil, ZP);
/* main window */
Button3d(screen, Rect(Origin.x, Origin.y, Origin.x + 23 + MaxX * 16, Origin.y + 68 + MaxY * 16), 3, RGBBFBFBF, RGBFFFFFF, RGB7F7F7F, ZP);
/* top small window with button and 2 counters */
Button3d(screen, Rect(Origin.x + 9, Origin.y + 9, Origin.x + 14 + MaxX * 16, Origin.y + 48), 2, RGBBFBFBF, RGB7F7F7F, RGBFFFFFF, ZP);
/* button */
DrawButton(Status);
/* counter on the left side - remaining mines */
DisplayCounter(Origin.x + 16, MinesRemain);
/* counter on the right side - timer */
DisplayCounter(Origin.x -34 + MaxX * 16, Time);
/* bottom window - mine field */
Button3d(screen, Rect(Origin.x + 9, Origin.y + 54, Origin.x + 14 + MaxX * 16, Origin.y + 59 + MaxY * 16), 3, RGBBFBFBF, RGB7F7F7F, RGBFFFFFF, ZP);
{
int x, y;
for(x = 1; x < MaxX; x++)
line(screen, Pt(Origin.x + 11 + x * 16, Origin.y + 57), Pt(Origin.x + 11 + x * 16, Origin.y + 55 + MaxY * 16), Endsquare, Endsquare, 0, RGB7F7F7F, ZP);
for(y = 1; y < MaxY; y++)
line(screen, Pt(Origin.x + 12, Origin.y + 56 + y * 16), Pt(Origin.x + 10 + MaxX * 16, Origin.y + 56 + y * 16), Endsquare, Endsquare, 0, RGB7F7F7F, ZP);
for(y = 0; y < MaxY; y++)
for(x = 0; x < MaxX; x++)
DrawCell(Pt(x, y));
}
}
void MouseCell(Point Cell) {
int Picture;
switch(MineField[Cell.x][Cell.y].Picture) {
case Unknown:
Picture = Empty0;
break;
case Query:
Picture = MouseQuery;
break;
default:
return;
}
draw(screen, Rect(Origin.x + 12 + Cell.x * 16, Origin.y + 57 + Cell.y * 16, Origin.x + 12 + Cell.x * 16 + Dx(ImageCell[Picture]->r), Origin.y + 57 + Cell.y * 16 + Dy(ImageCell[Picture]->r)), ImageCell[Picture], nil, ZP);
}
void RecoverCell(Point Cell) {
switch(MineField[Cell.x][Cell.y].Picture) {
case Unknown:
case Query:
draw(screen, Rect(Origin.x + 12 + Cell.x * 16, Origin.y + 57 + Cell.y * 16, Origin.x + 12 + Cell.x * 16 + Dx(ImageCell[MineField[Cell.x][Cell.y].Picture]->r), Origin.y + 57 + Cell.y * 16 + Dy(ImageCell[MineField[Cell.x][Cell.y].Picture]->r)), ImageCell[MineField[Cell.x][Cell.y].Picture], nil, ZP);
}
}
void *emalloc(ulong size) {
void *p;
p = malloc(size);
if(p == 0) {
fprint(2, "%s: no memory: %r\n", argv0);
exits("no mem");
}
return p;
}
void InitMineField(void) {
/* clean up mine field, make all cells unknown and place new mines */
{
int i, x, y;
for(y = 0; y < MaxY; y++)
for(x = 0; x < MaxX; x++) {
MineField[x][y].Mine = FALSE;
MineField[x][y].Picture = Unknown;
}
for(i = 0; i < Mines; ) {
x = nrand(MaxX);
y = nrand(MaxY);
if(MineField[x][y].Mine) continue;
MineField[x][y].Mine = TRUE;
i++;
}
}
/* count mines in neighbourhood */
{
int x, y;
for(y = 0; y < MaxY; y++)
for(x = 0; x < MaxX; x++) {
MineField[x][y].Neighbours = 0;
if(x > 0 && MineField[x - 1][y].Mine) MineField[x][y].Neighbours++;
if(y > 0 && MineField[x][y - 1].Mine) MineField[x][y].Neighbours++;
if(x < MaxX -1 && MineField[x + 1][y].Mine) MineField[x][y].Neighbours++;
if(y < MaxY - 1 && MineField[x][y + 1].Mine) MineField[x][y].Neighbours++;
if(x > 0 && y > 0 && MineField[x - 1][y - 1].Mine) MineField[x][y].Neighbours++;
if(x > 0 && y < MaxY - 1 && MineField[x - 1][y + 1].Mine) MineField[x][y].Neighbours++;
if(x < MaxX - 1 && y > 0 && MineField[x + 1][y - 1].Mine) MineField[x][y].Neighbours++;
if(x < MaxX - 1 && y < MaxY - 1 && MineField[x + 1][y + 1].Mine) MineField[x][y].Neighbours++;
}
}
Status = Game;
Playing = FALSE;
MinesRemain = Mines;
Time = 0;
UnknownCell = MaxX * MaxY - Mines;
}
void NewMineField(int NewLevel) {
int CurrentMaxX, CurrentMaxY;
CurrentMaxX = MaxX;
CurrentMaxY = MaxY;
Level = NewLevel;
/* set size of mine field and number of mines */
if(Level == Custom) {
/* here should ask a player about custom size of mine field and number of mines; in next release, may be... */
if(MaxX < 8) MaxX = 8;
if(MaxY < 8) MaxY = 8;
if(Mines < 10) Mines = 10;
if(MaxX > 30) MaxX = 30;
if(MaxY > 24) MaxY = 24;
if(Mines > (MaxX - 1) * (MaxY - 1)) Mines = (MaxX - 1) * (MaxY - 1);
}
else {
MaxX = Settings[Level].MaxX;
MaxY = Settings[Level].MaxY;
Mines = Settings[Level].Mines;
Settings[Custom].MaxX = MaxX;
Settings[Custom].MaxY = MaxY;
Settings[Custom].Mines = Mines;
}
if(MaxX != CurrentMaxX || MaxY != CurrentMaxY) {
int x;
/* if some memory is in use, release it */
if(MineField) {
for(x = 0; x < CurrentMaxX; x++)
free(MineField[x]);
free(MineField);
}
/* allocate new memory */
MineField = (FieldCell **)emalloc(MaxX * sizeof(FieldCell *));
for(x = 0; x < MaxX; x++)
MineField[x] = (FieldCell *)emalloc(MaxY * sizeof(FieldCell));
}
InitMineField();
}
void GameOver(void) {
int x, y;
Playing = FALSE;
for(y = 0; y < MaxY; y++)
for(x = 0; x < MaxX; x++)
switch(MineField[x][y].Picture) {
case Unknown:
case Query:
if(MineField[x][y].Mine) {
switch(Status) {
case Win:
MineField[x][y].Picture = Mark;
DisplayCounter(Origin.x + 16, --MinesRemain);
break;
case Oops:
MineField[x][y].Picture = Mined;
}
DrawCell(Pt(x, y));
}
break;
case Mark:
if(! MineField[x][y].Mine) {
MineField[x][y].Picture = Fault;
DrawCell(Pt(x, y));
}
}
}
void LeftClick(Point Cell) {
if(! (Status == Game) || Cell.x < 0 || Cell.y < 0) return;
Playing = TRUE;
switch(MineField[Cell.x][Cell.y].Picture) {
case Query:
case Unknown:
if(MineField[Cell.x][Cell.y].Mine) {
MineField[Cell.x][Cell.y].Picture = Explosion;
DrawCell(Cell);
Status = Oops;
GameOver();
return;
}
MineField[Cell.x][Cell.y].Picture = MineField[Cell.x][Cell.y].Neighbours;
DrawCell(Cell);
if(! --UnknownCell) {
Status = Win;
GameOver();
}
else if(MineField[Cell.x][Cell.y].Neighbours == 0) {
if(Cell.x > 0) LeftClick(Pt(Cell.x - 1, Cell.y));
if(Cell.y > 0) LeftClick(Pt(Cell.x, Cell.y - 1));
if(Cell.x < MaxX - 1) LeftClick(Pt(Cell.x + 1, Cell.y));
if(Cell.y < MaxY - 1) LeftClick(Pt(Cell.x, Cell.y + 1));
if(Cell.x > 0 && Cell.y > 0) LeftClick(Pt(Cell.x - 1, Cell.y - 1));
if(Cell.x > 0 && Cell.y < MaxY - 1) LeftClick(Pt(Cell.x - 1, Cell.y + 1));
if(Cell.x < MaxX - 1 && Cell.y > 0) LeftClick(Pt(Cell.x + 1, Cell.y - 1));
if(Cell.x < MaxX - 1 && Cell.y < MaxY - 1) LeftClick(Pt(Cell.x + 1, Cell.y + 1));
}
}
}
void MiddleClick(Point Cell) {
int Neighbours = 0;
if(! (Status == Game) || Cell.x < 0 || Cell.y < 0) return;
Playing = TRUE;
switch(MineField[Cell.x][Cell.y].Picture) {
case Empty1:
case Empty2:
case Empty3:
case Empty4:
case Empty5:
case Empty6:
case Empty7:
case Empty8:
break;
default:
return;
}
if(Cell.x > 0 && MineField[Cell.x - 1][Cell.y].Picture == Mark) Neighbours++;
if(Cell.y > 0 && MineField[Cell.x][Cell.y - 1].Picture == Mark) Neighbours++;
if(Cell.x < MaxX - 1 && MineField[Cell.x + 1][Cell.y].Picture == Mark) Neighbours++;
if(Cell.y < MaxY - 1 && MineField[Cell.x][Cell.y + 1].Picture == Mark) Neighbours++;
if(Cell.x > 0 && Cell.y > 0 && MineField[Cell.x - 1][Cell.y - 1].Picture == Mark) Neighbours++;
if(Cell.x > 0 && Cell.y < MaxY - 1 && MineField[Cell.x - 1][Cell.y + 1].Picture == Mark) Neighbours++;
if(Cell.x < MaxX - 1 && Cell.y > 0 && MineField[Cell.x + 1][Cell.y - 1].Picture == Mark) Neighbours++;
if(Cell.x < MaxX - 1 && Cell.y < MaxY - 1 && MineField[Cell.x + 1][Cell.y + 1].Picture == Mark) Neighbours++;
if(Neighbours == MineField[Cell.x][Cell.y].Neighbours) {
if(Cell.x > 0) LeftClick(Pt(Cell.x - 1, Cell.y));
if(Cell.y > 0) LeftClick(Pt(Cell.x, Cell.y - 1));
if(Cell.x < MaxX - 1) LeftClick(Pt(Cell.x + 1, Cell.y));
if(Cell.y < MaxY - 1) LeftClick(Pt(Cell.x, Cell.y + 1));
if(Cell.x > 0 && Cell.y > 0) LeftClick(Pt(Cell.x - 1, Cell.y - 1));
if(Cell.x > 0 && Cell.y < MaxY - 1) LeftClick(Pt(Cell.x - 1, Cell.y + 1));
if(Cell.x < MaxX - 1 && Cell.y > 0) LeftClick(Pt(Cell.x + 1, Cell.y - 1));
if(Cell.x < MaxX - 1 && Cell.y < MaxY - 1) LeftClick(Pt(Cell.x + 1, Cell.y + 1));
}
}
void RightClick(Point Cell) {
if(! (Status == Game) || Cell.x < 0 || Cell.y < 0) return;
Playing = TRUE;
switch(MineField[Cell.x][Cell.y].Picture) {
case Unknown:
MineField[Cell.x][Cell.y].Picture = Mark;
DrawCell(Cell);
DisplayCounter(Origin.x + 16, --MinesRemain);
break;
case Mark:
MineField[Cell.x][Cell.y].Picture = (UseQuery ? Query : Unknown);
DrawCell(Cell);
DisplayCounter(Origin.x + 16, ++MinesRemain);
break;
case Query:
MineField[Cell.x][Cell.y].Picture = Unknown;
DrawCell(Cell);
}
}
void Usage(void) {
fprint(2, "Usage: %s\n", argv0);
exits("usage");
}
void main(int argc, char **argv) {
ARGBEGIN {
default:
Usage();
} ARGEND
if(argc > 0) Usage();
if(initdraw(nil, nil, "mines") < 0) {
fprint(2, "%s: can't open display: %r\n", argv0);
exits("initdraw");
}
RGB000000 = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x000000ff);
RGB0000FF = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x0000ffff);
RGB007F00 = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x007f00ff);
RGB7F7F7F = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x7f7f7fff);
RGBBFBFBF = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0xbfbfbfff);
RGBFF0000 = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0xff0000ff);
RGBFFFF00 = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0xffff00ff);
RGBFFFFFF = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0xffffffff);
ImageButton[Game] = allocimage(display, Rect(0, 0, 25, 25), RGB24, 0, DNofill);
loadimage(ImageButton[Game], ImageButton[Game]->r, SrcButtonGame, ButtonBytes);
ImageButton[Push] = allocimage(display, Rect(0, 0, 25, 25), RGB24, 0, DNofill);
loadimage(ImageButton[Push], ImageButton[Push]->r, SrcButtonPush, ButtonBytes);
ImageButton[Move] = allocimage(display, Rect(0, 0, 25, 25), RGB24, 0, DNofill);
loadimage(ImageButton[Move], ImageButton[Move]->r, SrcButtonMove, ButtonBytes);
ImageButton[Win] = allocimage(display, Rect(0, 0, 25, 25), RGB24, 0, DNofill);
loadimage(ImageButton[Win], ImageButton[Win]->r, SrcButtonWin, ButtonBytes);
ImageButton[Oops] = allocimage(display, Rect(0, 0, 25, 25), RGB24, 0, DNofill);
loadimage(ImageButton[Oops], ImageButton[Oops]->r, SrcButtonOops, ButtonBytes);
ImageSign = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageSign, ImageSign->r, SrcSign, DigitBytes);
ImageDigit[0] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[0], ImageDigit[0]->r, SrcDigit0, DigitBytes);
ImageDigit[1] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[1], ImageDigit[1]->r, SrcDigit1, DigitBytes);
ImageDigit[2] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[2], ImageDigit[2]->r, SrcDigit2, DigitBytes);
ImageDigit[3] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[3], ImageDigit[3]->r, SrcDigit3, DigitBytes);
ImageDigit[4] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[4], ImageDigit[4]->r, SrcDigit4, DigitBytes);
ImageDigit[5] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[5], ImageDigit[5]->r, SrcDigit5, DigitBytes);
ImageDigit[6] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[6], ImageDigit[6]->r, SrcDigit6, DigitBytes);
ImageDigit[7] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[7], ImageDigit[7]->r, SrcDigit7, DigitBytes);
ImageDigit[8] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[8], ImageDigit[8]->r, SrcDigit8, DigitBytes);
ImageDigit[9] = allocimage(display, Rect(0, 0, 11, 21), RGB24, 0, DNofill);
loadimage(ImageDigit[9], ImageDigit[9]->r, SrcDigit9, DigitBytes);
ImageCell[Empty0] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty0], ImageCell[Empty0]->r, SrcEmpty0, CellBytes);
ImageCell[Empty1] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty1], ImageCell[Empty1]->r, SrcEmpty1, CellBytes);
ImageCell[Empty2] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty2], ImageCell[Empty2]->r, SrcEmpty2, CellBytes);
ImageCell[Empty3] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty3], ImageCell[Empty3]->r, SrcEmpty3, CellBytes);
ImageCell[Empty4] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty4], ImageCell[Empty4]->r, SrcEmpty4, CellBytes);
ImageCell[Empty5] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty5], ImageCell[Empty5]->r, SrcEmpty5, CellBytes);
ImageCell[Empty6] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty6], ImageCell[Empty6]->r, SrcEmpty6, CellBytes);
ImageCell[Empty7] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty7], ImageCell[Empty7]->r, SrcEmpty7, CellBytes);
ImageCell[Empty8] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Empty8], ImageCell[Empty8]->r, SrcEmpty8, CellBytes);
ImageCell[Unknown] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Unknown], ImageCell[Unknown]->r, SrcUnknown, CellBytes);
ImageCell[Mark] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Mark], ImageCell[Mark]->r, SrcMark, CellBytes);
ImageCell[Query] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Query], ImageCell[Query]->r, SrcQuery, CellBytes);
ImageCell[MouseQuery] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[MouseQuery], ImageCell[MouseQuery]->r, SrcMouseQuery, CellBytes);
ImageCell[Mined] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Mined], ImageCell[Mined]->r, SrcMined, CellBytes);
ImageCell[Explosion] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Explosion], ImageCell[Explosion]->r, SrcExplosion, CellBytes);
ImageCell[Fault] = allocimage(display, Rect(0, 0, 15, 15), RGB24, 0, DNofill);
loadimage(ImageCell[Fault], ImageCell[Fault]->r, SrcFault, CellBytes);
srand(time(0)); /* initialize generator of random numbers */
NewMineField(Beginner);
eresized(0);
einit(Emouse | Ekeyboard);
{
int PushButton = FALSE, Button = FALSE, CurrentButton, ChargedButton = FALSE, MiddleButton = FALSE, LastButton = 0;
ulong Key, Etimer;
Event Event;
Point CurrentCell, Cell = Pt(-1, -1);
Etimer = etimer(0, 1000);
for(;;) {
Key = event(&Event);
if(Key == Etimer) {
if(Playing && Time < INT_MAX)
DisplayCounter(Origin.x -34 + MaxX * 16, ++Time);
}
if(Key == Emouse) {
/* mouse over button? */
CurrentButton = FALSE;
if(Event.mouse.xy.x > Origin.x + MaxX * 8 && Event.mouse.xy.x < Origin.x + MaxX * 8 + 25 && Event.mouse.xy.y > Origin.y + 17 && Event.mouse.xy.y < Origin.y + 42) CurrentButton = TRUE;
/* mouse over any cell? */
CurrentCell = Pt(-1, -1);
if(Event.mouse.xy.x > Origin.x + 12 && Event.mouse.xy.x < Origin.x + 12 + MaxX * 16)
CurrentCell.x = (Event.mouse.xy.x - Origin.x - 13) / 16;
if(Event.mouse.xy.y > Origin.y + 57 && Event.mouse.xy.y < Origin.y + 57 + MaxY * 16)
CurrentCell.y = (Event.mouse.xy.y - Origin.y - 58) / 16;
/* pressed mouse button */
if(Event.mouse.buttons > LastButton) {
if(CurrentButton)
switch(Event.mouse.buttons) {
case 1:
PushButton = TRUE;
break;
default:
if(PushButton) DrawButton(Status);
PushButton = FALSE;
}
if(! (CurrentCell.x < 0) && ! (CurrentCell.y < 0)) {
switch(Event.mouse.buttons) {
case 1:
ChargedButton = TRUE;
MiddleButton = FALSE;
break;
case 2:
if(LastButton == 0) ChargedButton = TRUE;
MiddleButton = TRUE;
break;
case 4:
if(LastButton == 0) RightClick(CurrentCell);
else MiddleButton = TRUE;
break;
default:
ChargedButton = TRUE;
MiddleButton = TRUE;
}
if(ChargedButton && Status == Game) DrawButton(Move);
}
}
if(PushButton && CurrentButton != Button) {
if(CurrentButton) DrawButton(Push);
else DrawButton(Status);
Button = CurrentButton;
}
if(ChargedButton && (! eqpt(CurrentCell, Cell) || Event.mouse.buttons != LastButton) && Status == Game) {
if(! (Cell.x < 0) && ! (Cell.y < 0)) {
RecoverCell(Cell);
if(Cell.x > 0) RecoverCell(Pt(Cell.x - 1, Cell.y));
if(Cell.y > 0) RecoverCell(Pt(Cell.x, Cell.y - 1));
if(Cell.x < MaxX - 1) RecoverCell(Pt(Cell.x + 1, Cell.y));
if(Cell.y < MaxY - 1) RecoverCell(Pt(Cell.x, Cell.y + 1));
if(Cell.x > 0 && Cell.y > 0) RecoverCell(Pt(Cell.x - 1, Cell.y - 1));
if(Cell.x > 0 && Cell.y < MaxY - 1) RecoverCell(Pt(Cell.x - 1, Cell.y + 1));
if(Cell.x < MaxX - 1 && Cell.y > 0) RecoverCell(Pt(Cell.x + 1, Cell.y - 1));
if(Cell.x < MaxX - 1 && Cell.y < MaxY - 1) RecoverCell(Pt(Cell.x + 1, Cell.y + 1));
}
Cell = CurrentCell;
if(! (Cell.x < 0) && ! (Cell.y < 0) && ! (Event.mouse.buttons < LastButton)) {
MouseCell(Cell);
if(MiddleButton) {
if(Cell.x > 0) MouseCell(Pt(Cell.x - 1, Cell.y));
if(Cell.y > 0) MouseCell(Pt(Cell.x, Cell.y - 1));
if(Cell.x < MaxX - 1) MouseCell(Pt(Cell.x + 1, Cell.y));
if(Cell.y < MaxY - 1) MouseCell(Pt(Cell.x, Cell.y + 1));
if(Cell.x > 0 && Cell.y > 0) MouseCell(Pt(Cell.x - 1, Cell.y - 1));
if(Cell.x > 0 && Cell.y < MaxY - 1) MouseCell(Pt(Cell.x - 1, Cell.y + 1));
if(Cell.x < MaxX - 1 && Cell.y > 0) MouseCell(Pt(Cell.x + 1, Cell.y - 1));
if(Cell.x < MaxX - 1 && Cell.y < MaxY - 1) MouseCell(Pt(Cell.x + 1, Cell.y + 1));
}
}
}
/* released mouse button */
if(Event.mouse.buttons < LastButton) {
if(PushButton && CurrentButton) {
InitMineField();
eresized(0);
}
Button = FALSE;
PushButton = FALSE;
if(ChargedButton) {
if(MiddleButton) MiddleClick(Cell);
else LeftClick(Cell);
DrawButton(Status);
}
Cell = Pt(-1, -1);
ChargedButton = FALSE;
}
LastButton = Event.mouse.buttons;
}
if(Key == Ekeyboard) {
switch(Event.kbdc) {
case 'n':
case 'N':
InitMineField();
eresized(0);
break;
case 'b':
case 'B':
NewMineField(Beginner);
eresized(0);
break;
case 'a':
case 'A':
NewMineField(Advanced);
eresized(0);
break;
case 'e':
case 'E':
NewMineField(Expert);
eresized(0);
break;
case 'q':
case 'Q':
case 127:
exits(nil);
}
}
}
}
}
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