#include <u.h>
#include <libc.h>
#include "compat.h"
#include "error.h"
#define Image IMAGE
#include <draw.h>
#include <memdraw.h>
#include <cursor.h>
#include "screen.h"
typedef struct Mouseinfo Mouseinfo;
typedef struct Mousestate Mousestate;
struct Mousestate
{
Point xy; /* mouse.xy */
int buttons; /* mouse.buttons */
ulong counter; /* increments every update */
ulong msec; /* time of last event */
};
struct Mouseinfo
{
Mousestate;
int dx;
int dy;
int track; /* dx & dy updated */
int redraw; /* update cursor on screen */
ulong lastcounter; /* value when /dev/mouse read */
Rendez r;
Ref;
QLock;
int open;
int acceleration;
int maxacc;
Mousestate queue[16]; /* circular buffer of click events */
int ri; /* read index into queue */
int wi; /* write index into queue */
uchar qfull; /* queue is full */
};
Mouseinfo mouse;
Cursorinfo cursor;
int mouseshifted;
Cursor curs;
void Cursortocursor(Cursor*);
int mousechanged(void*);
static void mouseclock(void);
enum{
Qdir,
Qcursor,
Qmouse,
};
static Dirtab mousedir[]={
".", {Qdir, 0, QTDIR}, 0, DMDIR|0555,
"cursor", {Qcursor}, 0, 0666,
"mouse", {Qmouse}, 0, 0666,
};
static uchar buttonmap[8] = {
0, 1, 2, 3, 4, 5, 6, 7,
};
static int mouseswap;
extern Memimage* gscreen;
extern void mousewarpnote(Point);
static void
mousereset(void)
{
curs = arrow;
Cursortocursor(&arrow);
}
static void
mouseinit(void)
{
cursoron(1);
}
static Chan*
mouseattach(char *spec)
{
return devattach('m', spec);
}
static Walkqid*
mousewalk(Chan *c, Chan *nc, char **name, int nname)
{
Walkqid *wq;
wq = devwalk(c, nc, name, nname, mousedir, nelem(mousedir), devgen);
if(wq != nil && wq->clone != c && (wq->clone->qid.type&QTDIR)==0)
incref(&mouse);
return wq;
}
static int
mousestat(Chan *c, uchar *db, int n)
{
return devstat(c, db, n, mousedir, nelem(mousedir), devgen);
}
static Chan*
mouseopen(Chan *c, int omode)
{
switch((ulong)c->qid.path){
case Qdir:
if(omode != OREAD)
error(Eperm);
break;
case Qmouse:
lock(&mouse);
if(mouse.open){
unlock(&mouse);
error(Einuse);
}
mouse.open = 1;
mouse.ref++;
unlock(&mouse);
break;
default:
incref(&mouse);
}
c->mode = openmode(omode);
c->flag |= COPEN;
c->offset = 0;
return c;
}
static void
mousecreate(Chan*, char*, int, ulong)
{
error(Eperm);
}
static void
mouseclose(Chan *c)
{
if((c->qid.type&QTDIR)==0 && (c->flag&COPEN)){
lock(&mouse);
if(c->qid.path == Qmouse)
mouse.open = 0;
if(--mouse.ref == 0){
cursoroff(1);
curs = arrow;
Cursortocursor(&arrow);
cursoron(1);
}
unlock(&mouse);
}
}
static long
mouseread(Chan *c, void *va, long n, vlong off)
{
char buf[4*12+2];
uchar *p;
static int map[8] = {0, 4, 2, 6, 1, 5, 3, 7 };
ulong offset = off;
Mousestate m;
int b;
p = va;
switch((ulong)c->qid.path){
case Qdir:
return devdirread(c, va, n, mousedir, nelem(mousedir), devgen);
case Qcursor:
if(offset != 0)
return 0;
if(n < 2*4+2*2*16)
error(Eshort);
n = 2*4+2*2*16;
lock(&cursor);
BPLONG(p+0, curs.offset.x);
BPLONG(p+4, curs.offset.y);
memmove(p+8, curs.clr, 2*16);
memmove(p+40, curs.set, 2*16);
unlock(&cursor);
return n;
case Qmouse:
while(mousechanged(0) == 0)
rendsleep(&mouse.r, mousechanged, 0);
mouse.qfull = 0;
/*
* No lock of the indicies is necessary here, because ri is only
* updated by us, and there is only one mouse reader
* at a time. I suppose that more than one process
* could try to read the fd at one time, but such behavior
* is degenerate and already violates the calling
* conventions for sleep above.
*/
if(mouse.ri != mouse.wi){
m = mouse.queue[mouse.ri];
if(++mouse.ri == nelem(mouse.queue))
mouse.ri = 0;
} else {
lock(&cursor);
m = mouse.Mousestate;
unlock(&cursor);
}
b = buttonmap[m.buttons&7];
/* put buttons 4 and 5 back in */
b |= m.buttons & (3<<3);
sprint(buf, "m%11d %11d %11d %11lud ",
m.xy.x, m.xy.y,
b,
m.msec);
mouse.lastcounter = m.counter;
if(n > 1+4*12)
n = 1+4*12;
memmove(va, buf, n);
return n;
}
return 0;
}
static void
setbuttonmap(char* map)
{
int i, x, one, two, three;
one = two = three = 0;
for(i = 0; i < 3; i++){
if(map[i] == 0)
error(Ebadarg);
if(map[i] == '1'){
if(one)
error(Ebadarg);
one = 1<<i;
}
else if(map[i] == '2'){
if(two)
error(Ebadarg);
two = 1<<i;
}
else if(map[i] == '3'){
if(three)
error(Ebadarg);
three = 1<<i;
}
else
error(Ebadarg);
}
if(map[i])
error(Ebadarg);
memset(buttonmap, 0, 8);
for(i = 0; i < 8; i++){
x = 0;
if(i & 1)
x |= one;
if(i & 2)
x |= two;
if(i & 4)
x |= three;
buttonmap[x] = i;
}
}
static long
mousewrite(Chan *c, void *va, long n, vlong)
{
char *p;
Point pt;
char buf[64];
p = va;
switch((ulong)c->qid.path){
case Qdir:
error(Eisdir);
case Qcursor:
cursoroff(1);
if(n < 2*4+2*2*16){
curs = arrow;
Cursortocursor(&arrow);
}else{
n = 2*4+2*2*16;
curs.offset.x = BGLONG(p+0);
curs.offset.y = BGLONG(p+4);
memmove(curs.clr, p+8, 2*16);
memmove(curs.set, p+40, 2*16);
Cursortocursor(&curs);
}
qlock(&mouse);
mouse.redraw = 1;
mouseclock();
qunlock(&mouse);
cursoron(1);
return n;
case Qmouse:
if(n > sizeof buf-1)
n = sizeof buf -1;
memmove(buf, va, n);
buf[n] = 0;
p = 0;
pt.x = strtoul(buf+1, &p, 0);
if(p == 0)
error(Eshort);
pt.y = strtoul(p, 0, 0);
qlock(&mouse);
if(ptinrect(pt, gscreen->r)){
mousetrack(pt.x, pt.y, mouse.buttons, nsec()/(1000*1000LL));
mousewarpnote(pt);
}
qunlock(&mouse);
return n;
}
error(Egreg);
return -1;
}
Dev mousedevtab = {
'm',
"mouse",
mousereset,
mouseinit,
mouseattach,
mousewalk,
mousestat,
mouseopen,
mousecreate,
mouseclose,
mouseread,
devbread,
mousewrite,
devbwrite,
devremove,
devwstat,
};
void
Cursortocursor(Cursor *c)
{
lock(&cursor);
memmove(&cursor.Cursor, c, sizeof(Cursor));
setcursor(c);
unlock(&cursor);
}
static int
scale(int x)
{
int sign = 1;
if(x < 0){
sign = -1;
x = -x;
}
switch(x){
case 0:
case 1:
case 2:
case 3:
break;
case 4:
x = 6 + (mouse.acceleration>>2);
break;
case 5:
x = 9 + (mouse.acceleration>>1);
break;
default:
x *= mouse.maxacc;
break;
}
return sign*x;
}
static void
mouseclock(void)
{
lock(&cursor);
if(mouse.redraw){
mouse.redraw = 0;
cursoroff(0);
mouse.redraw = cursoron(0);
}
unlock(&cursor);
}
/*
* called at interrupt level to update the structure and
* awaken any waiting procs.
*/
void
mousetrack(int x, int y, int b, int msec)
{
int lastb;
lastb = mouse.buttons;
mouse.xy = Pt(x, y);
mouse.buttons = b;
mouse.redraw = 1;
mouse.counter++;
mouse.msec = msec;
/*
* if the queue fills, we discard the entire queue and don't
* queue any more events until a reader polls the mouse.
*/
if(!mouse.qfull && lastb != b){ /* add to ring */
mouse.queue[mouse.wi] = mouse.Mousestate;
if(++mouse.wi == nelem(mouse.queue))
mouse.wi = 0;
if(mouse.wi == mouse.ri)
mouse.qfull = 1;
}
rendwakeup(&mouse.r);
mouseclock();
}
int
mousechanged(void*)
{
return mouse.lastcounter != mouse.counter;
}
Point
mousexy(void)
{
return mouse.xy;
}
void
mouseaccelerate(int x)
{
mouse.acceleration = x;
if(mouse.acceleration < 3)
mouse.maxacc = 2;
else
mouse.maxacc = mouse.acceleration;
}
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