#include "tex.h"
fill(num, ff)
int num[];
double *ff[];
{
double *xp, *yp, **fp, x0, y0;
int i, *n;
n = num;
fp = ff;
while((i = *n++)){
xp = *fp++;
yp = xp+1;
x0 = *xp;
y0 = *yp;
move(x0, y0);
while(--i){
xp += 2;
yp += 2;
vec(*xp, *yp);
}
if (*(xp-2) != x0 || *(yp-2) != y0)
vec(x0, y0);
}
}
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