#include "tex.h"
frame(xs, ys, xf, yf)
double xs, ys, xf, yf;
{
register double osidex, osidey;
osidex = e1->sidex;
osidey = e1->sidey;
e1->left = xs * (e0->left + e0->sidex);
e1->bottom = ys* (e0->bottom + e0->sidey);
e1->sidex = (xf-xs) * e0->sidex;
e1->sidey = (yf-ys) * e0->sidey;
e1->scalex *= (e1->sidex / osidex);
e1->scaley *= (e1->sidey / osidey);
}
|