#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
#include <panel.h>
#include "mothra.h"
#define PIPELOCK
enum
{
MAGIC = 0xbada110c,
MAX2SIZE = 32,
CUTOFF = 12,
};
typedef struct Bucket Bucket;
struct Bucket
{
int size;
int magic;
Bucket *next;
int pad;
char data[1];
};
typedef struct Arena Arena;
struct Arena
{
int enter;
int exit;
Bucket *btab[MAX2SIZE];
};
static Arena arena;
#define datoff ((int)((Bucket*)0)->data)
static void*
nlmalloc(long size)
{
ulong next;
int pow, n;
Bucket *bp, *nbp;
for(pow = 1; pow < MAX2SIZE; pow++) {
if(size <= (1<<pow))
goto good;
}
return nil;
good:
/* Allocate off this list */
bp = arena.btab[pow];
if(bp) {
arena.btab[pow] = bp->next;
if(bp->magic != 0)
abort();
bp->magic = MAGIC;
return bp->data;
}
size = sizeof(Bucket)+(1<<pow);
size += 7;
size &= ~7;
if(pow < CUTOFF) {
n = (CUTOFF-pow)+2;
bp = sbrk(size*n);
if((int)bp < 0)
return nil;
next = (ulong)bp+size;
nbp = (Bucket*)next;
arena.btab[pow] = nbp;
for(n -= 2; n; n--) {
next = (ulong)nbp+size;
nbp->next = (Bucket*)next;
nbp->size = pow;
nbp = nbp->next;
}
nbp->size = pow;
}
else {
bp = sbrk(size);
if((int)bp < 0)
return nil;
}
bp->size = pow;
bp->magic = MAGIC;
return bp->data;
}
#ifdef PIPELOCK
/*
* lockpipe is a pipe that holds a byte when the lock is not set
* mlock reads the byte to set the lock.
* munlock writes a byte to unset the lock.
*/
int lockpipe[2];
void munlock(void){
write(lockpipe[0], "l", 1);
}
void mlock(void){
static int first=1;
char buf[1];
if(first){
first=0;
if(pipe(lockpipe)==-1){
fprint(2, "malloc: can't make lock pipe: %r\n");
exits("no lock");
}
munlock();
}
read(lockpipe[1], buf, 1);
}
#else
/*
* Old lock code using rendezvous. The gatekeeping process often
* doesn't get killed on exit, especially on Brazil.
*/
void mlock(void){
static int first = 1;
if(first){
first=0;
switch(fork()){
case -1:
fprint(2, "malloc: can't make lock process!\n");
exits("no lock");
case 0:
for(;;){
rendezvous((ulong)&arena.enter, 1);
rendezvous((ulong)&arena.exit, 0);
}
}
}
do;while(rendezvous((ulong)&arena.enter, 0)!=1);
}
void munlock(void){
rendezvous((ulong)&arena.exit, 0);
}
#endif
void *
malloc(ulong size)
{
void *v;
mlock();
v=nlmalloc(size);
munlock();
return v;
}
void*
calloc(ulong n, ulong size)
{
void *p;
n *= size;
p = malloc(n);
if(p)
memset(p, 0, n);
return p;
}
void*
mallocz(ulong n, int clr)
{
void *p;
p = malloc(n);
if(p && clr)
memset(p, 0, n);
return p;
}
static void
nlfree(void *ptr)
{
Bucket *bp, **l;
if(ptr == nil)
return;
/* Find the start of the structure */
bp = (Bucket*)((uint)ptr - datoff);
if(bp->magic != MAGIC)
abort();
bp->magic = 0;
l = &arena.btab[bp->size];
bp->next = *l;
*l = bp;
}
void
free(void *ptr)
{
mlock();
nlfree(ptr);
munlock();
}
static void*
nlrealloc(void *ptr, long n)
{
void *new;
uint osize;
Bucket *bp;
if(ptr == nil)
return nlmalloc(n);
/* Find the start of the structure */
bp = (Bucket*)((uint)ptr - datoff);
if(bp->magic != MAGIC)
abort();
/* enough space in this bucket */
osize = 1<<bp->size;
if(osize >= n && n > osize/2)
return ptr;
new = nlmalloc(n);
if(new == nil)
return nil;
memmove(new, ptr, osize < n ? osize : n);
nlfree(ptr);
return new;
}
void *
realloc(void *ptr, ulong size)
{
void *v;
mlock();
v=nlrealloc(ptr, size);
munlock();
return v;
}
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