#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
#include "../port/error.h"
#define Image IMAGE
#include <draw.h>
#include <memdraw.h>
#include <cursor.h>
#include "screen.h"
static Memimage *conscol;
static Memimage *back;
static Point curpos;
static Rectangle window;
static int *xp;
static int xbuf[256];
Lock vgascreenlock;
int drawdebug;
void
vgaimageinit(ulong)
{
conscol = memblack;
back = memwhite;
}
static void
vgascroll(VGAscr* scr)
{
int h, o;
Point p;
Rectangle r;
h = scr->memdefont->height;
o = 8*h;
r = Rpt(window.min, Pt(window.max.x, window.max.y-o));
p = Pt(window.min.x, window.min.y+o);
memimagedraw(scr->gscreen, r, scr->gscreen, p, nil, p, S);
r = Rpt(Pt(window.min.x, window.max.y-o), window.max);
memimagedraw(scr->gscreen, r, back, ZP, nil, ZP, S);
curpos.y -= o;
}
static void
vgascreenputc(VGAscr* scr, char* buf, Rectangle *flushr)
{
Point p;
int h, w, pos;
Rectangle r;
if(xp < xbuf || xp >= &xbuf[sizeof(xbuf)])
xp = xbuf;
h = scr->memdefont->height;
switch(buf[0]){
case '\n':
if(curpos.y+h >= window.max.y){
vgascroll(scr);
*flushr = window;
}
curpos.y += h;
vgascreenputc(scr, "\r", flushr);
break;
case '\r':
xp = xbuf;
curpos.x = window.min.x;
break;
case '\t':
p = memsubfontwidth(scr->memdefont, " ");
w = p.x;
if(curpos.x >= window.max.x-4*w)
vgascreenputc(scr, "\n", flushr);
pos = (curpos.x-window.min.x)/w;
pos = 4-(pos%4);
*xp++ = curpos.x;
r = Rect(curpos.x, curpos.y, curpos.x+pos*w, curpos.y + h);
memimagedraw(scr->gscreen, r, back, ZP, nil, ZP, S);
curpos.x += pos*w;
break;
case '\b':
if(xp <= xbuf)
break;
xp--;
r = Rect(*xp, curpos.y, curpos.x, curpos.y+h);
memimagedraw(scr->gscreen, r, back, r.min, nil, ZP, S);
combinerect(flushr, r);
curpos.x = *xp;
break;
case '\0':
break;
default:
p = memsubfontwidth(scr->memdefont, buf);
w = p.x;
if(curpos.x >= window.max.x-w)
vgascreenputc(scr, "\n", flushr);
*xp++ = curpos.x;
r = Rect(curpos.x, curpos.y, curpos.x+w, curpos.y+h);
memimagedraw(scr->gscreen, r, back, r.min, nil, ZP, S);
memimagestring(scr->gscreen, curpos, conscol, ZP, scr->memdefont, buf);
combinerect(flushr, r);
curpos.x += w;
}
}
static void
vgascreenputs(char* s, int n)
{
int i, gotdraw;
Rune r;
char buf[4];
VGAscr *scr;
Rectangle flushr;
scr = &vgascreen[0];
if(!islo()){
/*
* Don't deadlock trying to
* print in an interrupt.
*/
if(!canlock(&vgascreenlock))
return;
}
else
lock(&vgascreenlock);
/*
* Be nice to hold this, but not going to deadlock
* waiting for it. Just try and see.
*/
gotdraw = canqlock(&drawlock);
flushr = Rect(10000, 10000, -10000, -10000);
while(n > 0){
i = chartorune(&r, s);
if(i == 0){
s++;
--n;
continue;
}
memmove(buf, s, i);
buf[i] = 0;
n -= i;
s += i;
vgascreenputc(scr, buf, &flushr);
}
flushmemscreen(flushr);
if(gotdraw)
qunlock(&drawlock);
unlock(&vgascreenlock);
}
void
vgascreenwin(VGAscr* scr)
{
Memimage *i;
Rectangle r;
Point p;
int h;
qlock(&drawlock);
h = scr->memdefont->height;
r = scr->gscreen->r;
if(i = allocmemimage(Rect(0,0,1,1), CMAP8)){
i->flags |= Frepl;
i->clipr = scr->gscreen->r;
memfillcolor(i, 0x444488FF);
memimagedraw(scr->gscreen, r, i, ZP, nil, ZP, S);
freememimage(i);
}
window = insetrect(r, 20);
memimagedraw(scr->gscreen, window, conscol, ZP, memopaque, ZP, S);
window = insetrect(window, 4);
memimagedraw(scr->gscreen, window, back, ZP, memopaque, ZP, S);
if(i = allocmemimage(Rect(0,0,1,1), CMAP8)){
i->flags |= Frepl;
i->clipr = scr->gscreen->r;
memfillcolor(i, 0xAAAAAAFF);
memimagedraw(scr->gscreen, Rect(window.min.x, window.min.y,
window.max.x, window.min.y+h+5+6), i, ZP, nil, ZP, S);
freememimage(i);
window = insetrect(window, 5);
p = addpt(window.min, Pt(10, 0));
memimagestring(scr->gscreen, p, memblack, ZP, scr->memdefont, " Plan 9 Console ");
window.min.y += h+6;
} else
window = insetrect(window, 5);
window.max.y = window.min.y+(Dy(window)/h)*h;
curpos = window.min;
flushmemscreen(r);
qunlock(&drawlock);
screenputs = vgascreenputs;
}
/*
* Supposedly this is the way to turn DPMS
* monitors off using just the VGA registers.
* Unfortunately, it seems to mess up the video mode
* on the cards I've tried.
*/
void
vgablank(VGAscr*, int blank)
{
uchar seq1, crtc17;
if(blank) {
seq1 = 0x00;
crtc17 = 0x80;
} else {
seq1 = 0x20;
crtc17 = 0x00;
}
outs(Seqx, 0x0100); /* synchronous reset */
seq1 |= vgaxi(Seqx, 1) & ~0x20;
vgaxo(Seqx, 1, seq1);
crtc17 |= vgaxi(Crtx, 0x17) & ~0x80;
delay(10);
vgaxo(Crtx, 0x17, crtc17);
outs(Crtx, 0x0300); /* end synchronous reset */
}
void
addvgaseg(char *name, ulong pa, ulong size)
{
Physseg seg;
memset(&seg, 0, sizeof seg);
seg.attr = SG_PHYSICAL;
seg.name = name;
seg.pa = pa;
seg.size = size;
addphysseg(&seg);
}
void
cornerstring(char *s)
{
int h, w;
VGAscr *scr;
Rectangle r;
Point p;
scr = &vgascreen[0];
if(scr->gscreen == nil || screenputs != vgascreenputs)
return;
p = memsubfontwidth(scr->memdefont, s);
w = p.x;
h = scr->memdefont->height;
r = Rect(0, 0, w, h);
memimagedraw(scr->gscreen, r, back, r.min, nil, ZP, S);
memimagestring(scr->gscreen, r.min, conscol, ZP, scr->memdefont, s);
flushmemscreen(r);
}
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