#include "a.h"
void*
emalloc(uint n)
{
void *v;
v = mallocz(n, 1);
if(v == nil)
sysfatal("out of memory");
return v;
}
char*
estrdup(char *s)
{
char *t;
t = strdup(s);
if(t == nil)
sysfatal("out of memory");
return t;
}
Rune*
erunestrdup(Rune *s)
{
Rune *t;
t = emalloc(sizeof(Rune)*(runestrlen(s)+1));
if(t == nil)
sysfatal("out of memory");
runestrcpy(t, s);
return t;
}
void*
erealloc(void *ov, uint n)
{
void *v;
v = realloc(ov, n);
if(v == nil)
sysfatal("out of memory");
return v;
}
Rune*
erunesmprint(char *fmt, ...)
{
Rune *s;
va_list arg;
va_start(arg, fmt);
s = runevsmprint(fmt, arg);
va_end(arg);
if(s == nil)
sysfatal("out of memory");
return s;
}
char*
esmprint(char *fmt, ...)
{
char *s;
va_list arg;
va_start(arg, fmt);
s = vsmprint(fmt, arg);
va_end(arg);
if(s == nil)
sysfatal("out of memory");
return s;
}
void
warn(char *fmt, ...)
{
va_list arg;
fprint(2, "%s: %L: ", argv0);
va_start(arg, fmt);
vfprint(2, fmt, arg);
va_end(arg);
fprint(2, "\n");
}
/*
* For non-Unicode compilers, so we can say
* L("asdf") and get a Rune string. Assumes strings
* are identified by their pointers, so no mutable strings!
*/
typedef struct Lhash Lhash;
struct Lhash
{
char *s;
Lhash *next;
Rune r[1];
};
static Lhash *hash[1127];
Rune*
L(char *s)
{
Rune *p;
Lhash *l;
uint h;
h = (uintptr)s%nelem(hash);
for(l=hash[h]; l; l=l->next)
if(l->s == s)
return l->r;
l = emalloc(sizeof *l+(utflen(s)+1)*sizeof(Rune));
p = l->r;
l->s = s;
while(*s)
s += chartorune(p++, s);
*p = 0;
l->next = hash[h];
hash[h] = l;
return l->r;
}
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