#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
#include "ureg.h"
#include "../port/error.h"
#define Image IMAGE
#include <draw.h>
#include <memdraw.h>
#include <cursor.h>
#include "screen.h"
#define RGB2K(r,g,b) ((156763*(r)+307758*(g)+59769*(b))>>19)
Point ZP = {0, 0};
Rectangle physgscreenr;
Memdata gscreendata;
Memimage *gscreen;
VGAscr vgascreen[1];
Cursor arrow = {
{ -1, -1 },
{ 0xFF, 0xFF, 0x80, 0x01, 0x80, 0x02, 0x80, 0x0C,
0x80, 0x10, 0x80, 0x10, 0x80, 0x08, 0x80, 0x04,
0x80, 0x02, 0x80, 0x01, 0x80, 0x02, 0x8C, 0x04,
0x92, 0x08, 0x91, 0x10, 0xA0, 0xA0, 0xC0, 0x40,
},
{ 0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFC, 0x7F, 0xF0,
0x7F, 0xE0, 0x7F, 0xE0, 0x7F, 0xF0, 0x7F, 0xF8,
0x7F, 0xFC, 0x7F, 0xFE, 0x7F, 0xFC, 0x73, 0xF8,
0x61, 0xF0, 0x60, 0xE0, 0x40, 0x40, 0x00, 0x00,
},
};
int didswcursorinit;
static void *softscreen;
int
screensize(int x, int y, int z, ulong chan)
{
VGAscr *scr;
void *oldsoft;
lock(&vgascreenlock);
if(waserror()){
unlock(&vgascreenlock);
nexterror();
}
memimageinit();
scr = &vgascreen[0];
oldsoft = softscreen;
if(scr->paddr == 0){
int width = (x*z)/BI2WD;
void *p;
p = xalloc(width*BY2WD*y);
if(p == nil)
error("no memory for vga soft screen");
gscreendata.bdata = softscreen = p;
if(scr->dev && scr->dev->page){
scr->vaddr = KADDR(VGAMEM());
scr->apsize = 1<<16;
}
scr->useflush = 1;
}
else{
gscreendata.bdata = scr->vaddr;
scr->useflush = scr->dev && scr->dev->flush;
}
scr->gscreen = nil;
if(gscreen)
freememimage(gscreen);
gscreen = allocmemimaged(Rect(0,0,x,y), chan, &gscreendata);
if(gscreen == nil)
error("no memory for vga memimage");
vgaimageinit(chan);
scr->palettedepth = 6; /* default */
scr->gscreendata = &gscreendata;
scr->memdefont = getmemdefont();
scr->gscreen = gscreen;
physgscreenr = gscreen->r;
unlock(&vgascreenlock);
poperror();
if(oldsoft)
xfree(oldsoft);
memimagedraw(gscreen, gscreen->r, memblack, ZP, nil, ZP, S);
flushmemscreen(gscreen->r);
if(didswcursorinit)
swcursorinit();
drawcmap();
return 0;
}
int
screenaperture(int size, int align)
{
VGAscr *scr;
scr = &vgascreen[0];
if(scr->paddr) /* set up during enable */
return 0;
if(size == 0)
return 0;
if(scr->dev && scr->dev->linear){
scr->dev->linear(scr, size, align);
return 0;
}
/*
* Need to allocate some physical address space.
* The driver will tell the card to use it.
*/
size = PGROUND(size);
scr->paddr = upaalloc(size, align);
if(scr->paddr == 0)
return -1;
scr->vaddr = vmap(scr->paddr, size);
if(scr->vaddr == nil)
return -1;
scr->apsize = size;
return 0;
}
uchar*
attachscreen(Rectangle* r, ulong* chan, int* d, int* width, int *softscreen)
{
VGAscr *scr;
scr = &vgascreen[0];
if(scr->gscreen == nil || scr->gscreendata == nil)
return nil;
*r = scr->gscreen->clipr;
*chan = scr->gscreen->chan;
*d = scr->gscreen->depth;
*width = scr->gscreen->width;
*softscreen = scr->useflush;
return scr->gscreendata->bdata;
}
/*
* It would be fair to say that this doesn't work for >8-bit screens.
*/
void
flushmemscreen(Rectangle r)
{
VGAscr *scr;
uchar *sp, *disp, *sdisp, *edisp;
int y, len, incs, off, page;
scr = &vgascreen[0];
if(scr->dev && scr->dev->flush){
scr->dev->flush(scr, r);
return;
}
if(scr->gscreen == nil || scr->useflush == 0)
return;
if(scr->dev == nil || scr->dev->page == nil)
return;
if(rectclip(&r, scr->gscreen->r) == 0)
return;
incs = scr->gscreen->width * BY2WD;
switch(scr->gscreen->depth){
default:
len = 0;
panic("flushmemscreen: depth\n");
break;
case 8:
len = Dx(r);
break;
}
if(len < 1)
return;
off = r.min.y*scr->gscreen->width*BY2WD+(r.min.x*scr->gscreen->depth)/8;
page = off/scr->apsize;
off %= scr->apsize;
disp = scr->vaddr;
sdisp = disp+off;
edisp = disp+scr->apsize;
off = r.min.y*scr->gscreen->width*BY2WD+(r.min.x*scr->gscreen->depth)/8;
sp = scr->gscreendata->bdata + off;
scr->dev->page(scr, page);
for(y = r.min.y; y < r.max.y; y++) {
if(sdisp + incs < edisp) {
memmove(sdisp, sp, len);
sp += incs;
sdisp += incs;
}
else {
off = edisp - sdisp;
page++;
if(off <= len){
if(off > 0)
memmove(sdisp, sp, off);
scr->dev->page(scr, page);
if(len - off > 0)
memmove(disp, sp+off, len - off);
}
else {
memmove(sdisp, sp, len);
scr->dev->page(scr, page);
}
sp += incs;
sdisp += incs - scr->apsize;
}
}
}
void
getcolor(ulong p, ulong* pr, ulong* pg, ulong* pb)
{
VGAscr *scr;
ulong x;
scr = &vgascreen[0];
if(scr->gscreen == nil)
return;
switch(scr->gscreen->depth){
default:
x = 0x0F;
break;
case 8:
x = 0xFF;
break;
}
p &= x;
lock(&cursor);
*pr = scr->colormap[p][0];
*pg = scr->colormap[p][1];
*pb = scr->colormap[p][2];
unlock(&cursor);
}
int
setpalette(ulong p, ulong r, ulong g, ulong b)
{
VGAscr *scr;
int d;
scr = &vgascreen[0];
d = scr->palettedepth;
lock(&cursor);
scr->colormap[p][0] = r;
scr->colormap[p][1] = g;
scr->colormap[p][2] = b;
vgao(PaddrW, p);
vgao(Pdata, r>>(32-d));
vgao(Pdata, g>>(32-d));
vgao(Pdata, b>>(32-d));
unlock(&cursor);
return ~0;
}
/*
* On some video cards (e.g. Mach64), the palette is used as the
* DAC registers for >8-bit modes. We don't want to set them when the user
* is trying to set a colormap and the card is in one of these modes.
*/
int
setcolor(ulong p, ulong r, ulong g, ulong b)
{
VGAscr *scr;
int x;
scr = &vgascreen[0];
if(scr->gscreen == nil)
return 0;
switch(scr->gscreen->depth){
case 1:
case 2:
case 4:
x = 0x0F;
break;
case 8:
x = 0xFF;
break;
default:
return 0;
}
p &= x;
return setpalette(p, r, g, b);
}
int
cursoron(int dolock)
{
VGAscr *scr;
int v;
scr = &vgascreen[0];
if(scr->cur == nil || scr->cur->move == nil)
return 0;
if(dolock)
lock(&cursor);
v = scr->cur->move(scr, mousexy());
if(dolock)
unlock(&cursor);
return v;
}
void
cursoroff(int)
{
}
void
setcursor(Cursor* curs)
{
VGAscr *scr;
scr = &vgascreen[0];
if(scr->cur == nil || scr->cur->load == nil)
return;
scr->cur->load(scr, curs);
}
int hwaccel = 1;
int hwblank = 0; /* turned on by drivers that are known good */
int panning = 0;
int
hwdraw(Memdrawparam *par)
{
VGAscr *scr;
Memimage *dst, *src, *mask;
int m;
scr = &vgascreen[0];
if((dst=par->dst) == nil || dst->data == nil)
return 0;
if((src=par->src) == nil || src->data == nil)
src = nil;
if((mask=par->mask) == nil || mask->data == nil)
mask = nil;
if(scr->cur == &swcursor){
if(dst->data->bdata == gscreendata.bdata)
swcursoravoid(par->r);
if(src && src->data->bdata == gscreendata.bdata)
swcursoravoid(par->sr);
if(mask && mask->data->bdata == gscreendata.bdata)
swcursoravoid(par->mr);
}
if(hwaccel == 0)
return 0;
if(dst->data->bdata != gscreendata.bdata || src == nil || mask == nil)
return 0;
if(scr->fill==nil && scr->scroll==nil)
return 0;
/*
* If we have an opaque mask and source is one opaque
* pixel we can convert to the destination format and just
* replicate with memset.
*/
m = Simplesrc|Simplemask|Fullmask;
if(scr->fill
&& (par->state&m)==m
&& ((par->srgba&0xFF) == 0xFF)
&& (par->op&S) == S)
return scr->fill(scr, par->r, par->sdval);
/*
* If no source alpha, an opaque mask, we can just copy the
* source onto the destination. If the channels are the same and
* the source is not replicated, memmove suffices.
*/
m = Simplemask|Fullmask;
if(scr->scroll
&& src->data->bdata==dst->data->bdata
&& !(src->flags&Falpha)
&& (par->state&m)==m
&& (par->op&S) == S)
return scr->scroll(scr, par->r, par->sr);
return 0;
}
void
blankscreen(int blank)
{
VGAscr *scr;
scr = &vgascreen[0];
if(hwblank){
if(scr->blank)
scr->blank(scr, blank);
else
vgablank(scr, blank);
}
}
void
vgalinearpciid(VGAscr *scr, int vid, int did)
{
Pcidev *p;
p = nil;
while((p = pcimatch(p, vid, 0)) != nil){
if(p->ccrb != 3) /* video card */
continue;
if(did != 0 && p->did != did)
continue;
break;
}
if(p == nil)
error("pci video card not found");
scr->pci = p;
vgalinearpci(scr);
}
void
vgalinearpci(VGAscr *scr)
{
ulong paddr;
int i, size, best;
Pcidev *p;
p = scr->pci;
if(p == nil)
return;
/*
* Scan for largest memory region on card.
* Some S3 cards (e.g. Savage) have enormous
* mmio regions (but even larger frame buffers).
* Some 3dfx cards (e.g., Voodoo3) have mmio
* buffers the same size as the frame buffer,
* but only the frame buffer is marked as
* prefetchable (bar&8). If a card doesn't fit
* into these heuristics, its driver will have to
* call vgalinearaddr directly.
*/
best = -1;
for(i=0; i<nelem(p->mem); i++){
if(p->mem[i].bar&1) /* not memory */
continue;
if(p->mem[i].size < 640*480) /* not big enough */
continue;
if(best==-1
|| p->mem[i].size > p->mem[best].size
|| (p->mem[i].size == p->mem[best].size
&& (p->mem[i].bar&8)
&& !(p->mem[best].bar&8)))
best = i;
}
if(best >= 0){
paddr = p->mem[best].bar & ~0x0F;
size = p->mem[best].size;
vgalinearaddr(scr, paddr, size);
return;
}
error("no video memory found on pci card");
}
void
vgalinearaddr(VGAscr *scr, ulong paddr, int size)
{
int x, nsize;
ulong npaddr;
/*
* new approach. instead of trying to resize this
* later, let's assume that we can just allocate the
* entire window to start with.
*/
if(scr->paddr == paddr && size <= scr->apsize)
return;
if(scr->paddr){
/*
* could call vunmap and vmap,
* but worried about dangling pointers in devdraw
*/
error("cannot grow vga frame buffer");
}
/* round to page boundary, just in case */
x = paddr&(BY2PG-1);
npaddr = paddr-x;
nsize = PGROUND(size+x);
/*
* Don't bother trying to map more than 4000x4000x32 = 64MB.
* We only have a 256MB window.
*/
if(nsize > 64*MB)
nsize = 64*MB;
scr->vaddr = vmap(npaddr, nsize);
if(scr->vaddr == 0)
error("cannot allocate vga frame buffer");
scr->vaddr = (char*)scr->vaddr+x;
scr->paddr = paddr;
scr->apsize = nsize;
/* let mtrr harmlessly fail on old CPUs, e.g., P54C */
if(!waserror()){
mtrr(npaddr, nsize, "wc");
poperror();
}
}
/*
* Software cursor.
*/
int swvisible; /* is the cursor visible? */
int swenabled; /* is the cursor supposed to be on the screen? */
Memimage* swback; /* screen under cursor */
Memimage* swimg; /* cursor image */
Memimage* swmask; /* cursor mask */
Memimage* swimg1;
Memimage* swmask1;
Point swoffset;
Rectangle swrect; /* screen rectangle in swback */
Point swpt; /* desired cursor location */
Point swvispt; /* actual cursor location */
int swvers; /* incremented each time cursor image changes */
int swvisvers; /* the version on the screen */
/*
* called with drawlock locked for us, most of the time.
* kernel prints at inopportune times might mean we don't
* hold the lock, but memimagedraw is now reentrant so
* that should be okay: worst case we get cursor droppings.
*/
void
swcursorhide(void)
{
if(swvisible == 0)
return;
if(swback == nil)
return;
swvisible = 0;
memimagedraw(gscreen, swrect, swback, ZP, memopaque, ZP, S);
flushmemscreen(swrect);
}
void
swcursoravoid(Rectangle r)
{
if(swvisible && rectXrect(r, swrect))
swcursorhide();
}
void
swcursordraw(void)
{
if(swvisible)
return;
if(swenabled == 0)
return;
if(swback == nil || swimg1 == nil || swmask1 == nil)
return;
assert(!canqlock(&drawlock));
swvispt = swpt;
swvisvers = swvers;
swrect = rectaddpt(Rect(0,0,16,16), swvispt);
memimagedraw(swback, swback->r, gscreen, swpt, memopaque, ZP, S);
memimagedraw(gscreen, swrect, swimg1, ZP, swmask1, ZP, SoverD);
flushmemscreen(swrect);
swvisible = 1;
}
/*
* Need to lock drawlock for ourselves.
*/
void
swenable(VGAscr*)
{
swenabled = 1;
if(canqlock(&drawlock)){
swcursordraw();
qunlock(&drawlock);
}
}
void
swdisable(VGAscr*)
{
swenabled = 0;
if(canqlock(&drawlock)){
swcursorhide();
qunlock(&drawlock);
}
}
void
swload(VGAscr*, Cursor *curs)
{
uchar *ip, *mp;
int i, j, set, clr;
if(!swimg || !swmask || !swimg1 || !swmask1)
return;
/*
* Build cursor image and mask.
* Image is just the usual cursor image
* but mask is a transparent alpha mask.
*
* The 16x16x8 memimages do not have
* padding at the end of their scan lines.
*/
ip = byteaddr(swimg, ZP);
mp = byteaddr(swmask, ZP);
for(i=0; i<32; i++){
set = curs->set[i];
clr = curs->clr[i];
for(j=0x80; j; j>>=1){
*ip++ = set&j ? 0x00 : 0xFF;
*mp++ = (clr|set)&j ? 0xFF : 0x00;
}
}
swoffset = curs->offset;
swvers++;
memimagedraw(swimg1, swimg1->r, swimg, ZP, memopaque, ZP, S);
memimagedraw(swmask1, swmask1->r, swmask, ZP, memopaque, ZP, S);
}
int
swmove(VGAscr*, Point p)
{
swpt = addpt(p, swoffset);
return 0;
}
void
swcursorclock(void)
{
int x;
if(!swenabled)
return;
if(swvisible && eqpt(swpt, swvispt) && swvers==swvisvers)
return;
x = splhi();
if(swenabled)
if(!swvisible || !eqpt(swpt, swvispt) || swvers!=swvisvers)
if(canqlock(&drawlock)){
swcursorhide();
swcursordraw();
qunlock(&drawlock);
}
splx(x);
}
void
swcursorinit(void)
{
static int init, warned;
VGAscr *scr;
didswcursorinit = 1;
if(!init){
init = 1;
addclock0link(swcursorclock, 10);
}
scr = &vgascreen[0];
if(scr==nil || scr->gscreen==nil)
return;
if(scr->dev == nil || scr->dev->linear == nil){
if(!warned){
print("cannot use software cursor on non-linear vga screen\n");
warned = 1;
}
return;
}
if(swback){
freememimage(swback);
freememimage(swmask);
freememimage(swmask1);
freememimage(swimg);
freememimage(swimg1);
}
swback = allocmemimage(Rect(0,0,32,32), gscreen->chan);
swmask = allocmemimage(Rect(0,0,16,16), GREY8);
swmask1 = allocmemimage(Rect(0,0,16,16), GREY1);
swimg = allocmemimage(Rect(0,0,16,16), GREY8);
swimg1 = allocmemimage(Rect(0,0,16,16), GREY1);
if(swback==nil || swmask==nil || swmask1==nil || swimg==nil || swimg1 == nil){
print("software cursor: allocmemimage fails");
return;
}
memfillcolor(swmask, DOpaque);
memfillcolor(swmask1, DOpaque);
memfillcolor(swimg, DBlack);
memfillcolor(swimg1, DBlack);
}
VGAcur swcursor =
{
"soft",
swenable,
swdisable,
swload,
swmove,
};
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