% Copyright (C) 1991, 1995, 1996, 1998, 1999 Aladdin Enterprises. All rights reserved.
%
% This software is provided AS-IS with no warranty, either express or
% implied.
%
% This software is distributed under license and may not be copied,
% modified or distributed except as expressly authorized under the terms
% of the license contained in the file LICENSE in this distribution.
%
% For more information about licensing, please refer to
% http://www.ghostscript.com/licensing/. For information on
% commercial licensing, go to http://www.artifex.com/licensing/ or
% contact Artifex Software, Inc., 101 Lucas Valley Road #110,
% San Rafael, CA 94903, U.S.A., +1(415)492-9861.
% $Id: ps2ascii.ps,v 1.10 2004/06/23 09:04:17 igor Exp $
% Extract the ASCII text from a PostScript file. Nothing is displayed.
% Instead, ASCII information is written to stdout. The idea is similar to
% Glenn Reid's `distillery', only a lot more simple-minded, and less robust.
% If SIMPLE is defined, just the text is written, with a guess at line
% breaks and word spacing. If SIMPLE is not defined, lines are written
% to stdout as follows:
%
% F <height> <width> (<fontname>)
% Indicate the font height and the width of a space.
%
% P
% Indicate the end of the page.
%
% S <x> <y> (<string>) <width>
% Display a string.
%
% <width> and <height> are integer dimensions in units of 1/720".
% <x> and <y> are integer coordinates, in units of 1/720", with the origin
% at the lower left.
% <string> and <fontname> are strings represented with the standard
% PostScript escape conventions.
% If COMPLEX is defined, the following additional types of lines are
% written to stdout.
%
% C <r> <g> <b>
% Indicate the current color.
%
% I <x> <y> <width> <height>
% Note the presence of an image.
%
% R <x> <y> <width> <height>
% Fill a rectangle.
%
% <r>, <g>, and <b> are RGB values expressed as integers between 0 and 1000.
%
% Note that future versions of this program (in COMPLEX mode) may add
% other output elements, so programs parsing the output should be
% prepared to ignore elements that they do not recognize.
% Note that this code will only work in all cases if systemdict is writable
% and if `binding' the definitions of operators defined as procedures
% is deferred. For this reason, it is normally invoked with
% gs -q -dNODISPLAY -dDELAYBIND -dWRITESYSTEMDICT ps2ascii.ps
% Thanks to:
% J Greely <[email protected]> for improvements to this code;
% Jerry Whelan <[email protected]> for motivating other improvements;
% David M. Jones <[email protected]> for improvements noted below.
%% Additional modifications by David M. Jones
%% ([email protected]), December 23, 1997
%%
%% (a) Rewrote forall loop at the end of .show.write. This fixes a
%% stack leakage problem, but the changes are more significant
%% than that.
%%
%% .char.map includes the names of all characters in the
%% StandardEncoding, ISOLatin1Encoding, OT1Encoding and
%% T1Encoding vectors. Thus, if the Encoding vector for the
%% current font contains a name that is not in .char.map, it's
%% redundant to check if the Encoding vector is equal to one of
%% the known vectors. Previous versions of ps2ascii would give
%% up at this point, and substitute an asterisk (*) for the
%% character. I've taken the liberty of instead using the
%% OT1Encoding vector to translate the character, on the grounds
%% that in the cases I'm most interested in, a font without a
%% useful Encoding vector was most likely created by a DVI to PS
%% converter such as dvips or DVILASER (and OT1Encoding is
%% largely compatible with StandardEncoding anyway). [Note that
%% this does not make my earlier changes to support dvips (see
%% fix (a) under my 1996 changes) completely obsolete, since
%% there's additional useful information I can extract in that
%% case.]
%%
%% Overall, this should provide better support for some documents
%% (e.g, DVILASER documents will no longer be translated into a
%% series of *'s) without breaking any other documents any worse
%% than they already were broken.
%%
%% (b) Fixed two bugs in dvips.df-tail: (1) changed "dup 127" to "dup
%% 128" to fix fencepost error, and (2) gave each font it's own
%% FontName rather than having all fonts share the same name.
%%
%% (c) Added one further refinement to the heuristic for detecting
%% paragraph breaks: do not ever start a new paragraph after a
%% line ending in a hyphen.
%%
%% (d) Added a bunch of missing letters from the T1Encoding,
%% OT1Encoding and ISOLatin1Encoding vectors to .letter.chars to
%% improve hyphen-elimination algorithm. This still won't help
%% if there's no useful Encoding vector.
%%
%% NOTE: A better solution to the problem of missing Encoding vectors
%% might be to redefine definefont to check whether the Encoding
%% vector is sensible and, if not, replace it by a default. This
%% would alleviate the need for constant tests in the .show.write
%% loop, as well as automatically solving the problem noted in fix
%% (d) above, and the similar problem with .break.chars. This should
%% be investigated. Also, the hyphen-elimination algorithm really
%% needs to be looked at carefully and rethought.
%%* Modifications to ps2ascii.ps by David M. Jones
%%* ([email protected]), June 25-July 8, 1996
%%* Modifications:
%%*
%%* (a) added code to give better support for dvips files by providing
%%* FontBBox's, FontName's and Encoding vectors for downloaded
%%* bitmap fonts. This is done by using dvips's start-hook to
%%* overwrite the df-tail and D procedures that dvips uses to
%%* define its Type 3 bitmap fonts. Thus, this change should
%%* provide better support for dvips-generated PS files without
%%* affecting the handling of other documents.
%%*
%%* (b) Fixed two bugs that could potentially affect any PS file, not
%%* just those created by dvips: (1) added missing "get" operator
%%* in .show.write and (2) fixed bug that caused a hyphen at the
%%* end of a line to be replaced by a space rather than begin
%%* deleted. Note that the first bug was a source of stack
%%* leakage, causing ps2ascii to run out of operand stack space
%%* occasionally.
%%*
%%* Search for "%%* BF" to find these modifications.
%%*
%%* (c) Improved the heuristic for determining whether a line break
%%* has occurred and whether a line break represents a paragraph
%%* break. Previously, any change in the vertical position caused
%%* a line break; now a line break is only registered if the
%%* change is larger than the height of the current font. This
%%* means that superscripts, subscripts, and such things as
%%* shifted accents generated by TeX won't cause line breaks.
%%* Paragraph-recognition is now done by comparing the indentation
%%* of the new line to the indentation of the previous line and by
%%* comparing the vertical distance between the new line and the
%%* previous line to the vertical distance between the previous
%%* line and its predecessor.
%%*
%%* (d) Added a hook for renaming the files where stdout and stderr
%%* go.
%%*
%%* In general, my additions or changes to the code are described in
%%* comments beginning with "%%*". However, there are numerous other
%%* places where I have either re-formatted code or added comments to
%%* the code while I was trying to understand it. These are usually
%%* not specially marked.
%%*
/QUIET true def
systemdict wcheck { systemdict } { userdict } ifelse begin
/.max where { pop } { /.max { 2 copy lt { exch } if pop } bind def } ifelse
/COMPLEX dup where { pop true } { false } ifelse def
/SIMPLE dup where { pop true } { false } ifelse def
/setglobal where
{ pop currentglobal /setglobal load true setglobal }
{ { } }
ifelse
% Define a way to store and retrieve integers that survives save/restore.
/.i.string0 (0 ) def
/.i.string .i.string0 length string def
/.iget { cvi } bind def
/.iput { exch //.i.string exch copy cvs pop } bind def
/.inew { //.i.string0 dup length string copy } bind def
% We only want to redefine operators if they are defined already.
/codef { 1 index where { pop def } { pop pop } ifelse } def
% Redefine the end-of-page operators.
/erasepage { } codef
/copypage { SIMPLE { (\014) } { (P\n) } ifelse //print } codef
/showpage { copypage erasepage initgraphics } codef
% Redefine the fill operators to detect rectangles.
/.orderrect % <llx> <lly> <urx> <ury> .orderrect <llx> <lly> <w> <h>
{ % Ensure llx <= urx, lly <= ury.
1 index 4 index lt { 4 2 roll } if
dup 3 index lt { 3 1 roll exch } if
exch 3 index sub exch 2 index sub
} odef
/.fillcomplex
{ % Do a first pass to see if the path is all rectangles in
% the output coordinate system. We don't worry about overlapping
% rectangles that might be partially not filled.
% Stack: mark llx0 lly0 urx0 ury0 ... true mark x0 y0 ...
mark true mark
% Add a final moveto so we pick up any trailing unclosed subpath.
0 0 itransform moveto
{ .coord counttomark 2 gt
{ counttomark 4 gt { .fillcheckrect } { 4 2 roll pop pop } ifelse }
if
}
{ .coord }
{ cleartomark not mark exit }
{ counttomark -2 roll 2 copy counttomark 2 roll .fillcheckrect }
pathforall cleartomark
{ .showcolor counttomark 4 idiv
{ counttomark -4 roll .orderrect
(R ) //print .show==4
}
repeat pop
}
{ cleartomark
}
ifelse
} odef
/.fillcheckrect
{ % Check whether the current subpath is a rectangle.
% If it is, add it to the list of rectangles being accumulated;
% if not exit the .fillcomplex loop.
% The subpath has not been closed.
% Stack: as in .fillcomplex, + newx newy
counttomark 10 eq { 9 index 9 index 4 2 roll } if
counttomark 12 ne { cleartomark not mark exit } if
12 2 roll
% Check for the two possible forms of rectangles:
% x0 y0 x0 y1 x1 y1 x1 y0 x0 y0
% x0 y0 x1 y0 x1 y1 x0 y1 x0 y0
9 index 2 index eq 9 index 2 index eq and
10 index 9 index eq
{ % Check for first form.
7 index 6 index eq and 6 index 5 index eq and 3 index 2 index eq and
}
{ % Check for second form.
9 index 8 index eq and
8 index 7 index eq and 5 index 4 index eq and 4 index 3 index eq and
}
ifelse not { cleartomark not mark exit } if
% We have a rectangle.
pop pop pop pop 4 2 roll pop pop 8 4 roll
} odef
/eofill { COMPLEX { .fillcomplex } if newpath } codef
/fill { COMPLEX { .fillcomplex } if newpath } codef
/rectfill { gsave newpath .rectappend fill grestore } codef
/ueofill { gsave newpath uappend eofill grestore } codef
/ufill { gsave newpath uappend fill grestore } codef
% Redefine the stroke operators to detect rectangles.
/rectstroke
{ gsave newpath
dup type dup /arraytype eq exch /packedarraytype eq or
{ dup length 6 eq { exch .rectappend concat } { .rectappend } ifelse }
{ .rectappend }
ifelse stroke grestore
} codef
/.strokeline % <fromx> <fromy> <tox> <toy> .strokeline <tox> <toy>
% Note: fromx and fromy are in output coordinates;
% tox and toy are in user coordinates.
{ .coord 2 copy 6 2 roll .orderrect
% Add in the line width. Assume square or round caps.
currentlinewidth 2 div dup .dcoord add abs 1 .max 5 1 roll
4 index add 4 1 roll 4 index add 4 1 roll
4 index sub 4 1 roll 5 -1 roll sub 4 1 roll
(R ) //print .show==4
} odef
/.strokecomplex
{ % Do a first pass to see if the path is all horizontal and vertical
% lines in the output coordinate system.
% Stack: true mark origx origy curx cury
true mark null null null null
{ .coord 6 2 roll pop pop pop pop 2 copy }
{ .coord 1 index 4 index eq 1 index 4 index eq or
{ 4 2 roll pop pop }
{ cleartomark not mark exit }
ifelse
}
{ cleartomark not mark exit }
{ counttomark -2 roll 2 copy counttomark 2 roll
1 index 4 index eq 1 index 4 index eq or
{ pop pop 2 copy }
{ cleartomark not mark exit }
ifelse
}
pathforall cleartomark
0 currentlinewidth .dcoord 0 eq exch 0 eq or and
% Do the second pass to write out the rectangles.
% Stack: origx origy curx cury
{ .showcolor null null null null
{ 6 2 roll pop pop pop pop 2 copy .coord }
{ .strokeline }
{ }
{ 3 index 3 index .strokeline }
pathforall pop pop pop pop
}
if
} odef
/stroke { COMPLEX { .strokecomplex } if newpath } codef
/ustroke
{ gsave newpath
dup length 6 eq { exch uappend concat } { uappend } ifelse
stroke grestore
} codef
% The image operators must read the input and note the dimensions.
% Eventually we should redefine these to detect 1-bit-high all-black images,
% since this is how dvips does underlining (!).
/.noteimagerect % <width> <height> <matrix> .noteimagerect -
{ COMPLEX
{ gsave setmatrix itransform 0 0 itransform
grestore .coord 4 2 roll .coord .orderrect
(I ) //print .show==4
}
{ pop pop pop
}
ifelse
} odef
/colorimage where
{ pop /colorimage
{ 1 index
{ dup 6 add index 1 index 6 add index 2 index 5 add index }
{ 6 index 6 index 5 index }
ifelse .noteimagerect gsave nulldevice //colorimage grestore
} codef
} if
/.noteimage % Arguments as for image[mask]
{ dup type /dicttype eq
{ dup /Width get 1 index /Height get 2 index /ImageMatrix get }
{ 4 index 4 index 3 index }
ifelse .noteimagerect
} odef
/image { .noteimage gsave nulldevice //image grestore } codef
/imagemask { .noteimage gsave nulldevice //imagemask grestore } codef
% Output the current color if necessary.
/.color.r .inew def
.color.r -1 .iput % make sure we write the color at the beginning
/.color.g .inew def
/.color.b .inew def
/.showcolor
{ COMPLEX
{ currentrgbcolor
1000 mul round cvi
3 1 roll 1000 mul round cvi
exch 1000 mul round cvi
% Stack: b g r
dup //.color.r .iget eq
2 index //.color.g .iget eq and
3 index //.color.b .iget eq and
{ pop pop pop
}
{ (C ) //print
dup //.color.r exch .iput .show==only
( ) //print dup //.color.g exch .iput .show==only
( ) //print dup //.color.b exch .iput .show==only
(\n) //print
}
ifelse
}
if
} bind def
% Redefine `show'.
% Set things up so our output will be in tenths of a point, with origin at
% lower left. This isolates us from the peculiarities of individual devices.
/.show.ident.matrix matrix def
/.show.ident { % - .show.ident <scale> <matrix>
% //.show.ident.matrix defaultmatrix
% % Assume the original transformation is well-behaved.
% 0.1 0 2 index dtransform abs exch abs .max /.show.scale exch def
% 0.1 dup 3 -1 roll scale
gsave initmatrix
% Assume the original transformation is well-behaved...
0.1 0 dtransform abs exch abs .max
0.1 dup scale .show.ident.matrix currentmatrix
% ... but undo any rotation into landscape orientation.
dup 0 get 0 eq {
1 get dup abs div 90 mul rotate
.show.ident.matrix currentmatrix
} if
grestore
} bind def
/.coord { % <x> <y> .coord <x'> <y'>
transform .show.ident exch pop itransform
exch round cvi exch round cvi
} odef
/.dcoord { % <dx> <dy> .coord <dx'> <dy'>
% Transforming distances is trickier, because
% the coordinate system might be rotated.
.show.ident pop 3 1 roll
exch 0 dtransform
dup mul exch dup mul add sqrt
2 index div round cvi
exch 0 exch dtransform
dup mul exch dup mul add sqrt
3 -1 roll div round cvi
} odef
% Remember the current X, Y, and height.
/.show.x .inew def
/.show.y .inew def
/.show.height .inew def
% Remember the last character of the previous string; if it was a
% hyphen preceded by a letter, we didn't output the hyphen.
/.show.last (\000) def
% Remember the current font.
/.font.name 130 string def
/.font.name.length .inew def
/.font.height .inew def
/.font.width .inew def
%%* Also remember indentation of current line and previous vertical
%%* skip
/.show.indent .inew def
/.show.dy .inew def
% We have to redirect stdout somehow....
/.show.stdout { (%stdout) (w) file } bind def
% Make sure writing will work even if a program uses =string.
/.show.string =string length string def
/.show.=string =string length string def
/.show==only
{ //=string //.show.=string copy pop
dup type /stringtype eq
{ dup length //.show.string length le
{ dup rcheck { //.show.string copy } if
} if
} if
.show.stdout exch write==only
//.show.=string //=string copy pop
} odef
/.show==4
{ 4 -1 roll .show==only ( ) //print
3 -1 roll .show==only ( ) //print
exch .show==only ( ) //print
.show==only (\n) //print
} odef
/.showwidth % Same as stringwidth, but disable COMPLEX so that
% we don't try to detect rectangles during BuildChar.
{ COMPLEX
{ /COMPLEX false def stringwidth /COMPLEX true def }
{ stringwidth }
ifelse
} odef
/.showfont % <string> .showfont <string>
{ gsave
% Try getting the height and width of the font from the FontBBox.
currentfont /FontBBox .knownget not { {0 0 0 0} } if
aload pop % llx lly urx ury
exch 4 -1 roll % lly ury urx llx
sub % lly ury dx
3 1 roll exch % dx ury lly
sub % dx dy
2 copy .max 0 ne
{ currentfont /FontMatrix get dtransform
}
{ pop pop
% Fonts produced by dvips, among other applications, have
% BuildChar procedures that bomb out when given unexpected
% characters, and there is no way to determine whether a given
% character will do this. So for Type 1 fonts, we measure a
% typical character ('X'); for others, we punt.
currentfont /FontType get 1 eq
{ (X) .showwidth pop dup 1.3 mul
}
{ % No safe way to get the character size. Punt.
0 0
}
ifelse
}
ifelse .dcoord exch
currentfont /FontName .knownget not { () } if
dup type /stringtype ne { //.show.string cvs } if
grestore
% Stack: height width fontname
SIMPLE
{ pop pop //.show.height exch .iput }
{ 2 index //.font.height .iget eq
2 index //.font.width .iget eq and
1 index //.font.name 0 //.font.name.length .iget getinterval eq and
{ pop pop pop
}
{ (F ) //print
3 -1 roll dup //.font.height exch .iput .show==only ( ) //print
exch dup //.font.width exch .iput .show==only ( ) //print
dup length //.font.name.length exch .iput
//.font.name cvs .show==only (\n) //print
}
ifelse
}
ifelse
} odef
% Define the letters -- characters which, if they occur followed by a hyphen
% at the end of a line, cause the hyphen and line break to be ignored.
/.letter.chars 100 dict def
mark
65 1 90 { dup 32 add } for
counttomark
{ StandardEncoding exch get .letter.chars exch dup put }
repeat
pop
%%* Add the rest of the letters from the [O]T1Encoding and
%%* ISOLatin1Encoding vectors
mark
/AE
/Aacute
/Abreve
/Acircumflex
/Adieresis
/Agrave
/Aogonek
/Aring
/Atilde
/Cacute
/Ccaron
/Ccedilla
/Dcaron
/Eacute
/Ecaron
/Ecircumflex
/Edieresis
/Egrave
/Eng
/Eogonek
/Eth
/Gbreve
/Germandbls
/IJ
/Iacute
/Icircumflex
/Idieresis
/Idot
/Igrave
/Lacute
/Lcaron
/Lslash
/Nacute
/Ncaron
/Ntilde
/OE
/Oacute
/Ocircumflex
/Odieresis
/Ograve
/Ohungarumlaut
/Oslash
/Otilde
/Racute
/Rcaron
/Sacute
/Scaron
/Scedilla
/Tcaron
/Tcedilla
/Thorn
/Uacute
/Ucircumflex
/Udieresis
/Ugrave
/Uhungarumlaut
/Uring
/Yacute
/Ydieresis
/Zacute
/Zcaron
/Zdot
/aacute
/abreve
/acircumflex
/adieresis
/ae
/agrave
/aogonek
/aring
/atilde
/cacute
/ccaron
/ccedilla
/dbar
/dcaron
/dotlessi
/dotlessj
/eacute
/ecaron
/ecircumflex
/edieresis
/egrave
/eng
/eogonek
/eth
/exclamdown
/ff
/ffi
/ffl
/fi
/fl
/gbreve
/germandbls
/iacute
/icircumflex
/idieresis
/igrave
/ij
/lacute
/lcaron
/lslash
/nacute
/ncaron
/ntilde
/oacute
/ocircumflex
/odieresis
/oe
/ograve
/ohungarumlaut
/oslash
/otilde
/questiondown
/racute
/rcaron
/sacute
/scaron
/scedilla
/section
/sterling
/tcaron
/tcedilla
/thorn
/uacute
/ucircumflex
/udieresis
/ugrave
/uhungarumlaut
/uring
/yacute
/ydieresis
/zacute
/zcaron
/zdot
counttomark
{ .letter.chars exch dup put }
repeat
pop
% Define a set of characters which, if they occur at the start of a line,
% are taken as indicating a paragraph break.
/.break.chars 50 dict def
mark
/bullet /dagger /daggerdbl /periodcentered /section
counttomark
{ .break.chars exch dup put }
repeat
pop
% Define character translation to ASCII.
% We have to do this for the entire character set.
/.char.map 500 dict def
/.chars.def { counttomark 2 idiv { .char.map 3 1 roll put } repeat pop } def
% Encode the printable ASCII characters.
mark 32 1 126
{ 1 string dup 0 4 -1 roll put
dup 0 get StandardEncoding exch get exch
}
for .chars.def
% Encode accents.
mark
/acute (')
/caron (^)
/cedilla (,)
/circumflex (^)
/dieresis (")
/grave (`)
/ring (*)
/tilde (~)
.chars.def
% Encode the ISO accented characters.
mark 192 1 255
{ ISOLatin1Encoding exch get =string cvs
dup 0 1 getinterval 1 index dup length 1 sub 1 exch getinterval
.char.map 2 index known .char.map 2 index known and
{ .char.map 3 -1 roll get .char.map 3 -1 roll get concatstrings
.char.map 3 1 roll put
}
{ pop pop pop
}
ifelse
}
for .chars.def
% Encode the remaining standard and ISO alphabetic characters.
mark
/AE (AE) /Eth (DH) /OE (OE) /Thorn (Th)
/ae (ae) /eth (dh)
/ffi (ffi) /ffl (ffl) /fi (fi) /fl (fl)
/germandbls (ss) /oe (oe) /thorn (th)
.chars.def
% Encode the other standard and ISO characters.
mark
/brokenbar (|) /bullet (*) /copyright ((C)) /currency (#)
/dagger (#) /daggerdbl (##) /degree (o) /divide (/) /dotaccent (.)
/dotlessi (i)
/ellipsis (...) /emdash (--) /endash (-) /exclamdown (!)
/florin (f) /fraction (/)
/guillemotleft (<<) /guillemotright (>>)
/guilsinglleft (<) /guilsinglright (>) /hungarumlaut ("") /logicalnot (~)
/macron (_) /minus (-) /mu (u) /multiply (*)
/ogonek (,) /onehalf (1/2) /onequarter (1/4) /onesuperior (1)
/ordfeminine (-a) /ordmasculine (-o)
/paragraph (||) /periodcentered (*) /perthousand (o/oo) /plusminus (+-)
/questiondown (?) /quotedblbase (") /quotedblleft (") /quotedblright (")
/quotesinglbase (,) /quotesingle (') /registered ((R))
/section ($) /sterling (#)
/threequarters (3/4) /threesuperior (3) /trademark ((TM)) /twosuperior (2)
/yen (Y)
.chars.def
% Encode a few common Symbol characters.
mark
/asteriskmath (*) /copyrightsans ((C)) /copyrightserif ((C))
/greaterequal (>=) /lessequal (<=) /registersans ((R)) /registerserif ((R))
/trademarksans ((TM)) /trademarkserif ((TM))
.chars.def
%%* Add a few characters from StandardEncoding and ISOLatin1Encoding
%%* that were missing.
mark
/cent (c)
/guilsinglleft (<)
/guilsinglright (>)
/breve (*)
/Lslash (L/)
/lslash (l/)
.chars.def
%%* Define the OT1Encoding and T1Encoding vectors for use with dvips
%%* files. Unfortunately, there's no way of telling what font is
%%* really being used within a dvips document, so we can't provide an
%%* appropriate encoding for each individual font. Instead, we'll
%%* just provide support for the two most popular text encodings, the
%%* OT1 and T1 encodings, and just accept the fact that any font not
%%* using one of those encodings will be rendered as gibberish.
%%*
%%* OT1 is Knuth's 7-bit encoding for the CMR text fonts, while T1
%%* (aka the Cork encoding) is the 8-bit encoding used by the DC
%%* fonts, a preliminary version of the proposed Extended Computer
%%* Modern fonts. Unfortunately, T1 is not a strict extension of OT1;
%%* they differ in positions 8#000 through 8#040, 8#074, 8#076, 8#134,
%%* 8#137, 8#173, 8#174, 8#175 and 8#177, so we can't use the same
%%* vector for both.
%%*
%%* Of course, we also can't reliably tell the difference between an
%%* OT1-encoded font and a T1-encoded font based on the information in
%%* a dvips-created PostScript file. As a best-guess solution, we'll
%%* use the T1 encoding if the font contains any characters in
%%* positions above 8#177 and the OT1 encoding if it doesn't.
/T1Encoding 256 array def
/OT1Encoding 256 array def
%%* T1Encoding shares a lot with StandardEncoding, so let's start
%%* there.
StandardEncoding T1Encoding copy pop
/OT1.encode {
counttomark
2 idiv
{ OT1Encoding 3 1 roll put }
repeat
cleartomark
} def
/T1.encode {
counttomark
2 idiv
{ T1Encoding 3 1 roll put }
repeat
cleartomark
} def
mark
8#000 /grave
8#001 /acute
8#002 /circumflex
8#003 /tilde
8#004 /dieresis
8#005 /hungarumlaut
8#006 /ring
8#007 /caron
8#010 /breve
8#011 /macron
8#012 /dotaccent
8#013 /cedilla
8#014 /ogonek
8#015 /quotesinglbase
8#016 /guilsinglleft
8#017 /guilsinglright
8#020 /quotedblleft
8#021 /quotedblright
8#022 /quotedblbase
8#023 /guillemotleft
8#024 /guillemotright
8#025 /endash
8#026 /emdash
8#027 /cwm
8#030 /perthousandzero
8#031 /dotlessi
8#032 /dotlessj
8#033 /ff
8#034 /fi
8#035 /fl
8#036 /ffi
8#037 /ffl
%% 8#040 through 8#176 follow StandardEncoding
8#177 /hyphen
T1.encode
mark
8#200 /Abreve
8#201 /Aogonek
8#202 /Cacute
8#203 /Ccaron
8#204 /Dcaron
8#205 /Ecaron
8#206 /Eogonek
8#207 /Gbreve
8#210 /Lacute
8#211 /Lcaron
8#212 /Lslash
8#213 /Nacute
8#214 /Ncaron
8#215 /Eng
8#216 /Ohungarumlaut
8#217 /Racute
8#220 /Rcaron
8#221 /Sacute
8#222 /Scaron
8#223 /Scedilla
8#224 /Tcaron
8#225 /Tcedilla
8#226 /Uhungarumlaut
8#227 /Uring
8#230 /Ydieresis
8#231 /Zacute
8#232 /Zcaron
8#233 /Zdot
8#234 /IJ
8#235 /Idot
8#236 /dbar
8#237 /section
8#240 /abreve
8#241 /aogonek
8#242 /cacute
8#243 /ccaron
8#244 /dcaron
8#245 /ecaron
8#246 /eogonek
8#247 /gbreve
8#250 /lacute
8#251 /lcaron
8#252 /lslash
8#253 /nacute
8#254 /ncaron
8#255 /eng
8#256 /ohungarumlaut
8#257 /racute
8#260 /rcaron
8#261 /sacute
8#262 /scaron
8#263 /scedilla
8#264 /tcaron
8#265 /tcedilla
8#266 /uhungarumlaut
8#267 /uring
8#270 /ydieresis
8#271 /zacute
8#272 /zcaron
8#273 /zdot
8#274 /ij
8#275 /exclamdown
8#276 /questiondown
8#277 /sterling
8#300 /Agrave
8#301 /Aacute
8#302 /Acircumflex
8#303 /Atilde
8#304 /Adieresis
8#305 /Aring
8#306 /AE
8#307 /Ccedilla
8#310 /Egrave
8#311 /Eacute
8#312 /Ecircumflex
8#313 /Edieresis
8#314 /Igrave
8#315 /Iacute
8#316 /Icircumflex
8#317 /Idieresis
8#320 /Eth
8#321 /Ntilde
8#322 /Ograve
8#323 /Oacute
8#324 /Ocircumflex
8#325 /Otilde
8#326 /Odieresis
8#327 /OE
8#330 /Oslash
8#331 /Ugrave
8#332 /Uacute
8#333 /Ucircumflex
8#334 /Udieresis
8#335 /Yacute
8#336 /Thorn
8#337 /Germandbls
8#340 /agrave
8#341 /aacute
8#342 /acircumflex
8#343 /atilde
8#344 /adieresis
8#345 /aring
8#346 /ae
8#347 /ccedilla
8#350 /egrave
8#351 /eacute
8#352 /ecircumflex
8#353 /edieresis
8#354 /igrave
8#355 /iacute
8#356 /icircumflex
8#357 /idieresis
8#360 /eth
8#361 /ntilde
8#362 /ograve
8#363 /oacute
8#364 /ocircumflex
8#365 /otilde
8#366 /odieresis
8#367 /oe
8#370 /oslash
8#371 /ugrave
8#372 /uacute
8#373 /ucircumflex
8#374 /udieresis
8#375 /yacute
8#376 /thorn
8#377 /germandbls
T1.encode
%%* Now copy OT1Encoding into T1Encoding and make a few changes.
T1Encoding OT1Encoding copy pop
mark
8#000 /Gamma
8#001 /Delta
8#002 /Theta
8#003 /Lambda
8#004 /Xi
8#005 /Pi
8#006 /Sigma
8#007 /Upsilon
8#010 /Phi
8#011 /Psi
8#012 /Omega
8#013 /ff
8#014 /fi
8#015 /fl
8#016 /ffi
8#017 /ffl
8#020 /dotlessi
8#021 /dotlessj
8#022 /grave
8#023 /acute
8#024 /caron
8#025 /breve
8#026 /macron
8#027 /ring
8#030 /cedilla
8#031 /germandbls
8#032 /ae
8#033 /oe
8#034 /oslash
8#035 /AE
8#036 /OE
8#037 /Oslash
8#040 /polishslash
8#042 /quotedblright
8#074 /exclamdown
8#076 /questiondown
8#134 /quotedblleft
8#137 /dotaccent
8#173 /endash
8#174 /emdash
8#175 /hungarumlaut
8#177 /dieresis
OT1.encode
%%* And add a few characters from the OT1Encoding
mark
/Gamma (\\Gamma )
/Delta (\\Delta )
/Theta (\\Theta )
/Lambda (\\Lambda )
/Xi (\\Xi )
/Pi (\\Pi )
/Sigma (\\Sigma )
/Upsilon (\\Upsilon )
/Phi (\\Phi )
/Psi (\\Psi )
/Omega (\\Omega )
/dotlessj (j)
/ff (ff)
/cwm ()
/perthousandzero (0)
/polishslash ()
/Abreve (A*)
/Aogonek (A,)
/Cacute (C')
/Ccaron (C^)
/Dcaron (D^)
/Ecaron (E^)
/Eogonek (E,)
/Gbreve (G*)
/Lacute (L')
/Lcaron (L^)
/Nacute (N')
/Ncaron (N^)
/Eng (NG)
/Ohungarumlaut (O"")
/Racute (R')
/Rcaron (R^)
/Sacute (S')
/Scaron (S^)
/Scedilla (S,)
/Tcaron (T^)
/Tcedilla (T,)
/Uhungarumlaut (U"")
/Uring (U*)
/Ydieresis (Y")
/Zacute (Z')
/Zcaron (Z^)
/Zdot (Z.)
/IJ (IJ)
/Idot (I.)
/dbar (d-)
/abreve (a*)
/aogonek (a,)
/cacute (c')
/ccaron (c^)
/dcaron (d^)
/ecaron (e^)
/eogonek (e,)
/gbreve (g*)
/lacute (l')
/lcaron (l^)
/nacute (n')
/ncaron (n^)
/eng (ng)
/ohungarumlaut (o"")
/racute (r')
/rcaron (r^)
/sacute (s')
/scaron (s^)
/scedilla (s,)
/tcaron (t^)
/tcedilla (t,)
/uhungarumlaut (u"")
/uring (u*)
/zacute (z')
/zcaron (z^)
/zdot (z.)
/ij (ij)
/Germandbls (SS)
.chars.def
%%* We extend the df-tail command to stick in an Encoding vector (see
%%* above for a discussion of the T1 and OT1 encodings), put in a
%%* FontName (which will just be dvips's name for the font, i.e., Fa,
%%* Fb, etc.) and give each font a separate FontBBox instead of
%%* letting them all share a single one.
/dvips.df-tail % id numcc maxcc df-tail
{
/nn 9 dict N
nn begin
%%
%% Choose an encoding based on the highest position occupied.
%%
dup 128 gt { T1Encoding } { OT1Encoding } ifelse
/Encoding X
/FontType 3 N
%%
%% It's ok for all the fonts to share a FontMatrix, but they
%% need to have separate FontBBoxes
%%
/FontMatrix fntrx N
/FontBBox [0 0 0 0] N
string /base X
array /BitMaps X
%%
%% And let's throw in a FontName for good measure
%%
dup ( ) cvs
%%
%% Make sure each font gets it own private FontName. -- dmj,
%% 12/23/97
%%
dup length string copy
/FontName X
/BuildChar {CharBuilder} N
end
dup { /foo setfont }
2 array copy cvx N
load
0 nn put
/ctr 0 N
[
} def
%%* This is functionally equivalent to dvips's /D procedure, but it
%%* also calculates the Font Bounding Box while defining the
%%* characters.
/dvips.D % char-data ch D - : define character bitmap in current font
{
/cc X % char-data
dup type /stringtype ne {]} if % char-data
/ch-xoff where
{ pop }
{ dup /Cd exch def
/ch-width { Cw } def
/ch-height { Ch } def
/ch-xoff { Cx } def
/ch-yoff { Cy } def
/ch-dx { Cdx } def
} ifelse
/ch-data X
nn /base get cc ctr put % (adds ctr to cc'th position of BASE)
nn /BitMaps get
ctr
ch-data % BitMaps ctr char-data
sf 1 ne {
dup dup length 1 sub dup 2 index S get sf div put
} if
put % puts char-data into BitMaps at index ctr
/ctr ctr 1 add N
%%
%% Make sure the Font Bounding Box encloses the Bounding Box of the
%% current character
%%
nn /FontBBox get % BB
dup % calculate new llx
dup 0 get
ch-xoff
.min
0 exch put
dup % calculate new lly
dup 1 get
ch-yoff ch-height sub
.min
1 exch put
dup % calculate new urx
dup 2 get
ch-dx ch-width add
.max
2 exch put
dup 3 get % calculate new ury
ch-yoff
.max
3 exch put
} def
%%* Define start-hook to replace df-tail and D by our versions.
%%* Unfortunately, the user can redefine start-hook and thus bypass
%%* these changes, but I don't see an obvious way around that.
userdict /start-hook {
TeXDict /df-tail /dvips.df-tail load bind put
TeXDict /D /dvips.D load bind put
} put
%%* Introduce a symbolic constant for hyphens. (Need to make
%%* allowance for hyphen being in different place?)
/.hyphen 45 def
% Write out a string. If it ends in a letter and a hyphen,
% don't write the hyphen, and set .show.last to a hyphen;
% otherwise, set .show.last to the character (or \000 if it was a hyphen).
/.show.write % <string>
{
dup length 1 ge
{ dup dup length 1 sub get % string last_char
dup .hyphen eq % string last_char hyphen?
{ % string last_char
1 index length 1 gt
{ 1 index dup length 2 sub get }
{ //.show.last 0 get }
ifelse % string last_char prev-char
currentfont /Encoding get exch get % look up prev-char
//.letter.chars exch known % is it a letter?
{ % Remove the hyphen % string last_char
exch % last_char string
dup length 1 sub % last_char string len-1
0 exch getinterval % last_char string-1
exch % string-1 last_char
}
{ pop 0 } % string 0
ifelse
}
if
//.show.last 0 3 -1 roll put % store last_char
% in .show.last
% If .show.last ==
% hyphen, then
% last char of
% previous string
% was a hyphen
}
if % string
currentfont /FontType get 0 ne
{
{ % begin forall % c
dup % c c
currentfont /Encoding get % c c vec
exch get % c name
dup //.char.map exch known % c name bool
{ exch pop }
{ pop OT1Encoding exch get }
ifelse % name
//.char.map exch get % translation
.show.stdout exch writestring
}
forall
}
{ (\0) dup 0 get 0 eq
{ 0 1 put
(%stderr) (w) file dup
(*** Warning: composite font characters dumped without decoding.\n) writestring
closefile
}
{ pop
}
ifelse
.show.stdout exch writestring
}
ifelse
} odef
/.showstring1 { % string
currentpoint .coord % string x y
3 -1 roll dup .showwidth % x y string dx dy
1 index % x y string dx dy dx
0 rmoveto % x y string dx dy
.dcoord pop % x y string width
SIMPLE
{ % x y string width
2 index % x y string width y
//.show.y .iget % x y string width y old.y
%%*
%%* Replaced test "has y changed" by "has y changed by more
%%* than the current font height" so that subscripts and
%%* superscripts won't cause line/paragraph breaks
%%*
sub abs dup % x y string width dy dy
//.show.height .iget
gt
{ % x y string width dy
%%* Vertical position has changed by more than the font
%%* height, so we now try to figure out whether we've
%%* started a new paragraph or merely a new line, using a
%%* variety of heuristics.
%%* If any of the following is true, we start a new
%%* paragraph:
%%* (a) the current vertical shift is more than 1.1 times
%%* the previous vertical shift, where 1.1 is an
%%* arbitrarily chosen factor that could probably be
%%* refined.
dup % x y string width dy dy
//.show.dy .iget 1.1 mul
gt
exch
%%* Save the new vertical shift
//.show.dy exch .iput
%%* (b) The vertical shift is more than 1.3 times the
%%* "size" of the current font. I've removed this
%%* test since it's not really very useful.
%%* //.show.dy .iget
%%* //.show.height .iget 1.4 mul
%%* gt % x y string width bool
%%* .show.height .iget 0 gt and % only perform test if font
%%* % height is nonzero
%%* or
%%* (c) the first character of the new line is one of the
%%* .break.chars
2 index length % x y string width newpar? len
0 gt % x y string width newpar? len>0?
{
2 index 0 get % x y string width newpar? s
currentfont /Encoding get
exch get % x y string width newpar? s_enc
//.break.chars exch known { pop true } if
}
if % x y string width newpar?
%%* (d) The indentation of the new line is greater than
%%* the indentation of the previous line.
4 index
//.show.indent .iget
gt
or
%%* HOWEVER, if the line ends in a hyphen, we do NOT begin
%%* a new paragraph (cf. comment at end of BF2). --dmj,
%%* 12/23/97
//.show.last 0 get .hyphen ne
and
% newpar?
{ (\n\n) } % Paragraph
{ % Line
%%*
%%* BF2: If last character on a line is
%%* a hyphen, we omit the hyphen and
%%* run the lines together. Of
%%* course, this will fail if a word
%%* with an explicit hyphen (e.g.,
%%* X-ray) is split across two lines.
%%* Oh, well. (What should we do
%%* about a hyphen that ends a
%%* "paragraph"? Perhaps that should
%%* inhibit a paragraph break.)
%%*
//.show.last 0 get .hyphen eq
{ () }
{ ( ) }
ifelse % x y string width char
}
ifelse
//print
//.show.y 3 index .iput % x y string width
//.show.x 4 index .iput % x y string width
//.show.indent 4 index .iput
}
{ % x y string width dy
% If the word processor split a hyphenated word within
% the same line, put out the hyphen now.
pop
//.show.last 0 get .hyphen eq { (-) //print } if
}
ifelse
%%*
%%* If have moved more than 1 point to
%%* the right, interpret it as a
%%* space? This need to be looked at
%%* more closely.
%%*
3 index % x y string width x
//.show.x .iget 10 add gt % x y string width bool
{ ( ) //print }
if
% x y string width
4 1 roll % width x y string
.show.write pop % width x
add //.show.x exch .iput % <empty>
}
{ (S ) //print .show==4 }
ifelse
} odef
/.showstring
{ dup () eq { pop } { .showstring1 } ifelse
} bind def
% Redefine all the string display operators.
/show {
.showfont
.showcolor
.showstring
} codef
% We define all the other operators in terms of .show1.
/.show1.string ( ) def
/.show1 { //.show1.string exch 0 exch put //.show1.string .showstring } odef
/ashow
{ .showfont .showcolor
{ .show1 2 copy rmoveto } forall
pop pop
} codef
/awidthshow
{ .showfont .showcolor
{ dup .show1 4 index eq { 4 index 4 index rmoveto } if
2 copy rmoveto
}
forall
pop pop pop pop pop
} codef
/widthshow
{ .showfont .showcolor
//.show1.string 0 4 -1 roll put
{ //.show1.string search not { exit } if
.showstring .showstring
2 index 2 index rmoveto
} loop
.showstring pop pop
} codef
/kshow
{ .showfont .showcolor
%**************** Should construct a closure, in case the procedure
%**************** affects the o-stack.
{ .show1 dup exec } forall pop
} codef
% We don't really do the right thing with the Level 2 show operators,
% but we do something semi-reasonable.
/xshow { pop show } codef
/yshow { pop show } codef
/xyshow { pop show } codef
/glyphshow
{ currentfont /Encoding .knownget not { {} } if
0 1 2 index length 1 sub
{ % Stack: glyph encoding index
2 copy get 3 index eq { exch pop exch pop null exit } if
pop
}
for null eq { (X) dup 0 4 -1 roll put show } { pop } ifelse
} codef
end
% Bind the operators we just defined, and all the others if we didn't
% do it before.
DELAYBIND { .bindnow } if
% Make systemdict read-only if it wasn't already.
systemdict wcheck { systemdict readonly pop } if
% Restore the current local/global VM mode.
exec
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