#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
#include "../port/error.h"
#define Image IMAGE
#include <draw.h>
#include <memdraw.h>
#include <cursor.h>
#include "screen.h"
typedef struct Cursor3dfx Cursor3dfx;
struct Cursor3dfx {
int vidProcCfg;
int hwCurPatAddr;
int hwCurLoc;
int hwCurC0;
int hwCurC1;
};
enum {
dramInit0 = 0x18,
dramInit1 = 0x1C,
hwCur = 0x5C,
};
static void
tdfxenable(VGAscr* scr)
{
Pcidev *p;
int i, *mmio;
if(scr->mmio)
return;
if(p = pcimatch(nil, 0x121A, 0)){
switch(p->did){
case 0x0003: /* Banshee */
case 0x0005: /* Avenger (a.k.a. Voodoo3) */
break;
default:
return;
}
}
else
return;
scr->mmio = vmap(p->mem[0].bar&~0x0F, p->mem[0].size);
if(scr->mmio == nil)
return;
scr->pci = p;
addvgaseg("3dfxmmio", p->mem[0].bar&~0x0F, p->mem[0].size);
vgalinearpci(scr);
if(scr->apsize)
addvgaseg("3dfxscreen", scr->paddr, scr->apsize);
/*
* Find a place for the cursor data in display memory.
* If SDRAM then there's 16MB memory else it's SGRAM
* and can count it based on the power-on straps -
* chip size can be 8Mb or 16Mb, and there can be 4 or
* 8 of them.
* Use the last 1KB of the framebuffer.
*/
mmio = (void*)((uchar*)scr->mmio+dramInit0);
if(*(mmio+1) & 0x40000000)
i = 16*1024*1024;
else{
if(*mmio & 0x08000000)
i = 16*1024*1024/8;
else
i = 8*1024*1024/8;
if(*mmio & 0x04000000)
i *= 8;
else
i *= 4;
}
scr->storage = i - 1024;
}
static void
tdfxcurdisable(VGAscr* scr)
{
Cursor3dfx *cursor3dfx;
if(scr->mmio == 0)
return;
cursor3dfx = (void*)((uchar*)scr->mmio+hwCur);
cursor3dfx->vidProcCfg &= ~0x08000000;
}
static void
tdfxcurload(VGAscr* scr, Cursor* curs)
{
int y;
uchar *p;
Cursor3dfx *cursor3dfx;
if(scr->mmio == 0)
return;
cursor3dfx = (void*)((uchar*)scr->mmio+hwCur);
/*
* Disable the cursor then load the new image in
* the top-left of the 64x64 array.
* The cursor data is stored in memory as 128-bit
* words consisting of plane 0 in the least significant 64-bits
* and plane 1 in the most significant.
* The X11 cursor truth table is:
* p0 p1 colour
* 0 0 transparent
* 0 1 transparent
* 1 0 hwCurC0
* 1 1 hwCurC1
* Unused portions of the image have been initialised to be
* transparent.
*/
cursor3dfx->vidProcCfg &= ~0x08000000;
p = (uchar*)scr->vaddr + scr->storage;
for(y = 0; y < 16; y++){
*p++ = curs->clr[2*y]|curs->set[2*y];
*p++ = curs->clr[2*y+1]|curs->set[2*y+1];
p += 6;
*p++ = curs->set[2*y];
*p++ = curs->set[2*y+1];
p += 6;
}
/*
* Save the cursor hotpoint and enable the cursor.
* The 0,0 cursor point is bottom-right.
*/
scr->offset.x = 63+curs->offset.x;
scr->offset.y = 63+curs->offset.y;
cursor3dfx->vidProcCfg |= 0x08000000;
}
static int
tdfxcurmove(VGAscr* scr, Point p)
{
Cursor3dfx *cursor3dfx;
if(scr->mmio == 0)
return 1;
cursor3dfx = (void*)((uchar*)scr->mmio+hwCur);
cursor3dfx->hwCurLoc = ((p.y+scr->offset.y)<<16)|(p.x+scr->offset.x);
return 0;
}
static void
tdfxcurenable(VGAscr* scr)
{
Cursor3dfx *cursor3dfx;
tdfxenable(scr);
if(scr->mmio == 0)
return;
cursor3dfx = (void*)((uchar*)scr->mmio+hwCur);
/*
* Cursor colours.
*/
cursor3dfx->hwCurC0 = 0xFFFFFFFF;
cursor3dfx->hwCurC1 = 0x00000000;
/*
* Initialise the 64x64 cursor to be transparent (X11 mode).
*/
cursor3dfx->hwCurPatAddr = scr->storage;
memset((uchar*)scr->vaddr + scr->storage, 0, 64*16);
/*
* Load, locate and enable the 64x64 cursor in X11 mode.
*/
tdfxcurload(scr, &arrow);
tdfxcurmove(scr, ZP);
cursor3dfx->vidProcCfg |= 0x08000002;
}
VGAdev vga3dfxdev = {
"3dfx",
tdfxenable,
nil,
nil,
nil,
};
VGAcur vga3dfxcur = {
"3dfxhwgc",
tdfxcurenable,
tdfxcurdisable,
tdfxcurload,
tdfxcurmove,
};
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