#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
#include "../port/error.h"
#define Image IMAGE
#include <draw.h>
#include <memdraw.h>
#include <cursor.h>
#include "screen.h"
static int
ark2000pvpageset(VGAscr*, int page)
{
uchar seq15;
seq15 = vgaxi(Seqx, 0x15);
vgaxo(Seqx, 0x15, page);
vgaxo(Seqx, 0x16, page);
return seq15;
}
static void
ark2000pvpage(VGAscr* scr, int page)
{
lock(&scr->devlock);
ark2000pvpageset(scr, page);
unlock(&scr->devlock);
}
static void
ark2000pvdisable(VGAscr*)
{
uchar seq20;
seq20 = vgaxi(Seqx, 0x20) & ~0x08;
vgaxo(Seqx, 0x20, seq20);
}
static void
ark2000pvenable(VGAscr* scr)
{
uchar seq20;
ulong storage;
/*
* Disable the cursor then configure for X-Windows style,
* 32x32 and 4/8-bit colour depth.
* Set cursor colours for 4/8-bit.
*/
seq20 = vgaxi(Seqx, 0x20) & ~0x1F;
vgaxo(Seqx, 0x20, seq20);
seq20 |= 0x18;
vgaxo(Seqx, 0x26, 0x00);
vgaxo(Seqx, 0x27, 0x00);
vgaxo(Seqx, 0x28, 0x00);
vgaxo(Seqx, 0x29, 0xFF);
vgaxo(Seqx, 0x2A, 0xFF);
vgaxo(Seqx, 0x2B, 0xFF);
/*
* Cursor storage is a 256 byte or 1Kb block located in the last
* 16Kb of video memory. Crt25 is the index of which block.
*/
storage = (vgaxi(Seqx, 0x10)>>6) & 0x03;
storage = (1024*1024)<<storage;
storage -= 256;
scr->storage = storage;
vgaxo(Seqx, 0x25, 0x3F);
/*
* Enable the cursor.
*/
vgaxo(Seqx, 0x20, seq20);
}
static void
ark2000pvload(VGAscr* scr, Cursor* curs)
{
uchar *p, seq10;
int opage, x, y;
/*
* Is linear addressing turned on? This will determine
* how we access the cursor storage.
*/
seq10 = vgaxi(Seqx, 0x10);
opage = 0;
p = scr->vaddr;
if(!(seq10 & 0x10)){
lock(&scr->devlock);
opage = ark2000pvpageset(scr, scr->storage>>16);
p += (scr->storage & 0xFFFF);
}
else
p += scr->storage;
/*
* The cursor is set in X11 mode which gives the following
* truth table:
* and xor colour
* 0 0 underlying pixel colour
* 0 1 underlying pixel colour
* 1 0 background colour
* 1 1 foreground colour
* Put the cursor into the top-left of the 32x32 array.
* The manual doesn't say what the data layout in memory is -
* this worked out by trial and error.
*/
for(y = 0; y < 32; y++){
for(x = 0; x < 32/8; x++){
if(x < 16/8 && y < 16){
*p++ = curs->clr[2*y + x]|curs->set[2*y + x];
*p++ = curs->set[2*y + x];
}
else {
*p++ = 0x00;
*p++ = 0x00;
}
}
}
if(!(seq10 & 0x10)){
ark2000pvpageset(scr, opage);
unlock(&scr->devlock);
}
/*
* Save the cursor hotpoint.
*/
scr->offset = curs->offset;
}
static int
ark2000pvmove(VGAscr* scr, Point p)
{
int x, xo, y, yo;
/*
* Mustn't position the cursor offscreen even partially,
* or it might disappear. Therefore, if x or y is -ve, adjust the
* cursor origins instead.
*/
if((x = p.x+scr->offset.x) < 0){
xo = -x;
x = 0;
}
else
xo = 0;
if((y = p.y+scr->offset.y) < 0){
yo = -y;
y = 0;
}
else
yo = 0;
/*
* Load the new values.
*/
vgaxo(Seqx, 0x2C, xo);
vgaxo(Seqx, 0x2D, yo);
vgaxo(Seqx, 0x21, (x>>8) & 0x0F);
vgaxo(Seqx, 0x22, x & 0xFF);
vgaxo(Seqx, 0x23, (y>>8) & 0x0F);
vgaxo(Seqx, 0x24, y & 0xFF);
return 0;
}
VGAdev vgaark2000pvdev = {
"ark2000pv",
0,
0,
ark2000pvpage,
0,
};
VGAcur vgaark2000pvcur = {
"ark2000pvhwgc",
ark2000pvenable,
ark2000pvdisable,
ark2000pvload,
ark2000pvmove,
};
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