#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
#include "../port/error.h"
#define Image IMAGE
#include <draw.h>
#include <memdraw.h>
#include <cursor.h>
#include "screen.h"
static void
setet4000page(int page)
{
uchar p;
p = page & 0x0F;
p |= p<<4;
outb(0x3CD, p);
p = (page & 0x30);
p |= p>>4;
outb(0x3CB, p);
}
static void
et4000page(VGAscr *scr, int page)
{
lock(&scr->devlock);
setet4000page(page);
unlock(&scr->devlock);
}
static void
et4000disable(VGAscr*)
{
uchar imaF7;
outb(0x217A, 0xF7);
imaF7 = inb(0x217B) & ~0x80;
outb(0x217B, imaF7);
}
static void
et4000enable(VGAscr *scr)
{
uchar imaF7;
et4000disable(scr);
/*
* Configure CRTCB for Sprite, 64x64,
* CRTC pixel overlay.
*/
outb(0x217A, 0xEF);
outb(0x217B, 0x02);
/*
* Cursor goes in the top left corner
* of the Sprite area, so the horizontal and
* vertical presets are 0.
*/
outb(0x217A, 0xE2);
outb(0x217B, 0x00);
outb(0x217A, 0xE3);
outb(0x217B, 0x00);
outb(0x217A, 0xE6);
outb(0x217B, 0x00);
outb(0x217A, 0xE7);
outb(0x217B, 0x00);
/*
* Find a place for the cursor data in display memory.
* Must be on a "doubleword" boundary, but put it on a
* 1024-byte boundary so that there's no danger of it
* crossing a page.
*/
scr->storage = (scr->gscreen->width*BY2WD*scr->gscreen->r.max.y+1023)/1024;
scr->storage *= 1024/4;
outb(0x217A, 0xE8);
outb(0x217B, scr->storage & 0xFF);
outb(0x217A, 0xE9);
outb(0x217B, (scr->storage>>8) & 0xFF);
outb(0x217A, 0xEA);
outb(0x217B, (scr->storage>>16) & 0x0F);
scr->storage *= 4;
/*
* Row offset in "quadwords". Must be 2 for Sprite.
* Bag the pixel-panning.
* Colour depth, must be 2 for Sprite.
*/
outb(0x217A, 0xEB);
outb(0x217B, 0x02);
outb(0x217A, 0xEC);
outb(0x217B, 0x00);
outb(0x217A, 0xED);
outb(0x217B, 0x00);
outb(0x217A, 0xEE);
// if(vgascreen.ldepth == 3)
outb(0x217B, 0x01);
// else
// outb(0x217B, 0x00);
/*
* Enable the CRTCB/Sprite.
*/
outb(0x217A, 0xF7);
imaF7 = inb(0x217B);
outb(0x217B, 0x80|imaF7);
}
static void
et4000load(VGAscr *scr, Cursor *c)
{
uchar p0, p1, *mem;
int i, x, y;
ushort p;
uchar clr[2*16], set[2*16];
/*
* Lock the display memory so we can update the
* cursor bitmap if necessary.
*/
lock(&scr->devlock);
/*
* Disable the cursor.
* Set the display page (do we need to restore
* the current contents when done?) and the
* pointer to the two planes. What if this crosses
* into a new page?
*/
et4000disable(scr);
setet4000page(scr->storage>>16);
mem = (uchar*)scr->vaddr + (scr->storage & 0xFFFF);
/*
* Initialise the 64x64 cursor RAM array. There are 2 planes,
* p0 and p1. Data is written 4 pixels per byte, with p1 the
* MS bit of each pixel.
* The cursor mode gives the following truth table:
* p1 p0 colour
* 0 0 Sprite Colour 0 (defined as 0x00)
* 0 1 Sprite Colour 1 (defined as 0xFF)
* 1 0 Transparent (allow CRTC pixel pass through)
* 1 1 Invert (allow CRTC pixel invert through)
* Put the cursor into the top-left of the 64x64 array.
*
* This is almost certainly wrong, since it has not
* been updated for the 3rd edition color values.
*/
memmove(clr, c->clr, sizeof(clr));
// pixreverse(clr, sizeof(clr), 0);
memmove(set, c->set, sizeof(set));
// pixreverse(set, sizeof(set), 0);
for(y = 0; y < 64; y++){
for(x = 0; x < 64/8; x++){
if(x < 16/8 && y < 16){
p0 = clr[x+y*2];
p1 = set[x+y*2];
p = 0x0000;
for(i = 0; i < 8; i++){
if(p1 & (1<<(7-i))){
/* nothing to do */
}
else if(p0 & (1<<(7-i)))
p |= 0x01<<(2*i);
else
p |= 0x02<<(2*i);
}
*mem++ = p & 0xFF;
*mem++ = (p>>8) & 0xFF;
}
else {
*mem++ = 0xAA;
*mem++ = 0xAA;
}
}
}
/*
* enable the cursor.
*/
outb(0x217A, 0xF7);
p = inb(0x217B)|0x80;
outb(0x217B, p);
unlock(&scr->devlock);
}
static int
et4000move(VGAscr *scr, Point p)
{
int x, xo, y, yo;
if(canlock(&scr->devlock) == 0)
return 1;
/*
* Mustn't position the cursor offscreen even partially,
* or it disappears. Therefore, if x or y is -ve, adjust the
* cursor presets instead.
*/
if((x = p.x+scr->offset.x) < 0){
xo = -x;
x = 0;
}
else
xo = 0;
if((y = p.y+scr->offset.y) < 0){
yo = -y;
y = 0;
}
else
yo = 0;
/*
* The cursor image is jerky if we don't do this.
* The cursor information is probably fetched from
* display memory during the horizontal blank active
* time and it doesn't like it if the coordinates
* are changed underneath.
*/
while((vgai(Status1) & 0x08) == 0)
;
outb(0x217A, 0xE2);
outb(0x217B, xo);
outb(0x217A, 0xE6);
outb(0x217B, yo);
outb(0x217A, 0xE1);
outb(0x217B, (x>>8) & 0xFF);
outb(0x217A, 0xE0);
outb(0x217B, x & 0xFF);
outb(0x217A, 0xE5);
outb(0x217B, (y>>8) & 0xFF);
outb(0x217A, 0xE4);
outb(0x217B, y & 0xFF);
unlock(&scr->devlock);
return 0;
}
VGAcur vgaet4000cur = {
"et4000hwgc",
et4000enable,
et4000disable,
et4000load,
et4000move,
};
VGAdev vgaet4000dev = {
"et4000",
0,
0,
et4000page,
0
};
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