#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "pool.h"
#include "dat.h"
#include "fns.h"
#include "error.h"
#define left u.s.bhl
#define right u.s.bhr
#define fwd u.s.bhf
#define prev u.s.bhv
#define parent u.s.bhp
typedef struct Bhdr Bhdr;
struct Bhdr {
ulong magic;
ulong size;
};
enum {
NOT_MAGIC = 0xdeadfa11,
};
struct Pool
{
char* name;
ulong maxsize;
int quanta;
int chunk;
ulong cursize;
ulong arenasize;
ulong hw;
Lock l;
Bhdr* root;
Bhdr* chain;
int nalloc;
int nfree;
int nbrk;
int lastfree;
void (*move)(void*, void*);
};
struct
{
int n;
Pool pool[MAXPOOL];
Lock l;
} table = {
2,
{
{ "Main", 4*1024*1024, 31, 128*1024 },
{ "Image", 16*1024*1024, 31, 2*1024*1024 },
}
};
Pool* mainmem = &table.pool[0];
Pool* imagmem = &table.pool[1];
int poolcompact(Pool*);
Bhdr*
poolchain(Pool *p)
{
return p->chain;
}
void
pooldel(Pool *p, Bhdr *t)
{
Bhdr *s, *f, *rp, *q;
if(t->parent == nil && p->root != t) {
t->prev->fwd = t->fwd;
t->fwd->prev = t->prev;
return;
}
if(t->fwd != t) {
f = t->fwd;
s = t->parent;
f->parent = s;
if(s == nil)
p->root = f;
else {
if(s->left == t)
s->left = f;
else
s->right = f;
}
rp = t->left;
f->left = rp;
if(rp != nil)
rp->parent = f;
rp = t->right;
f->right = rp;
if(rp != nil)
rp->parent = f;
t->prev->fwd = t->fwd;
t->fwd->prev = t->prev;
return;
}
if(t->left == nil)
rp = t->right;
else {
if(t->right == nil)
rp = t->left;
else {
f = t;
rp = t->right;
s = rp->left;
while(s != nil) {
f = rp;
rp = s;
s = rp->left;
}
if(f != t) {
s = rp->right;
f->left = s;
if(s != nil)
s->parent = f;
s = t->right;
rp->right = s;
if(s != nil)
s->parent = rp;
}
s = t->left;
rp->left = s;
s->parent = rp;
}
}
q = t->parent;
if(q == nil)
p->root = rp;
else {
if(t == q->left)
q->left = rp;
else
q->right = rp;
}
if(rp != nil)
rp->parent = q;
}
void
pooladd(Pool *p, Bhdr *q)
{
int size;
Bhdr *tp, *t;
q->magic = MAGIC_F;
q->left = nil;
q->right = nil;
q->parent = nil;
q->fwd = q;
q->prev = q;
t = p->root;
if(t == nil) {
p->root = q;
return;
}
size = q->size;
tp = nil;
while(t != nil) {
if(size == t->size) {
q->fwd = t->fwd;
q->fwd->prev = q;
q->prev = t;
t->fwd = q;
return;
}
tp = t;
if(size < t->size)
t = t->left;
else
t = t->right;
}
q->parent = tp;
if(size < tp->size)
tp->left = q;
else
tp->right = q;
}
void*
poolalloc(Pool *p, int size)
{
Bhdr *q, *t;
int alloc, ldr, ns, frag;
if(size < 0 || size >= 1024*1024*1024) /* for sanity and to avoid overflow */
return nil;
size = (size + BHDRSIZE + p->quanta) & ~(p->quanta);
ilock(&p->l);
p->nalloc++;
t = p->root;
q = nil;
while(t) {
if(t->size == size) {
pooldel(p, t);
t->magic = MAGIC_A;
p->cursize += t->size;
if(p->cursize > p->hw)
p->hw = p->cursize;
iunlock(&p->l);
return B2D(t);
}
if(size < t->size) {
q = t;
t = t->left;
}
else
t = t->right;
}
if(q != nil) {
pooldel(p, q);
q->magic = MAGIC_A;
frag = q->size - size;
if(frag < (size>>2)) {
p->cursize += q->size;
if(p->cursize > p->hw)
p->hw = p->cursize;
iunlock(&p->l);
return B2D(q);
}
/* Split */
ns = q->size - size;
q->size = size;
B2T(q)->hdr = q;
t = B2NB(q);
t->size = ns;
B2T(t)->hdr = t;
pooladd(p, t);
p->cursize += q->size;
if(p->cursize > p->hw)
p->hw = p->cursize;
iunlock(&p->l);
return B2D(q);
}
ns = p->chunk;
if(size > ns)
ns = size;
ldr = p->quanta+1;
alloc = ns+ldr+sizeof(t->magic);
p->arenasize += alloc;
if(p->arenasize > p->maxsize) {
p->arenasize -= alloc;
if(poolcompact(p)) {
iunlock(&p->l);
return poolalloc(p, size);
}
iunlock(&p->l);
print("%s arena too large: size %d cursize %lud arenasize %lud maxsize %lud\n",
p->name, size, p->cursize, p->arenasize, p->maxsize);
return nil;
}
p->nbrk++;
t = xalloc(alloc);
if(t == nil) {
iunlock(&p->l);
return nil;
}
t->magic = MAGIC_E; /* Make a leader */
t->size = ldr;
t->csize = ns+ldr;
t->clink = p->chain;
p->chain = t;
B2T(t)->hdr = t;
t = B2NB(t);
t->magic = MAGIC_A; /* Make the block we are going to return */
t->size = size;
B2T(t)->hdr = t;
q = t;
ns -= size; /* Free the rest */
if(ns > 0) {
q = B2NB(t);
q->size = ns;
B2T(q)->hdr = q;
pooladd(p, q);
}
B2NB(q)->magic = MAGIC_E; /* Mark the end of the chunk */
p->cursize += t->size;
if(p->cursize > p->hw)
p->hw = p->cursize;
iunlock(&p->l);
return B2D(t);
}
void
poolfree(Pool *p, void *v)
{
Bhdr *b, *c;
D2B(b, v);
ilock(&p->l);
p->nfree++;
p->cursize -= b->size;
c = B2NB(b);
if(c->magic == MAGIC_F) { /* Join forward */
pooldel(p, c);
c->magic = 0;
b->size += c->size;
B2T(b)->hdr = b;
}
c = B2PT(b)->hdr;
if(c->magic == MAGIC_F) { /* Join backward */
pooldel(p, c);
b->magic = 0;
c->size += b->size;
b = c;
B2T(b)->hdr = b;
}
pooladd(p, b);
iunlock(&p->l);
}
int
poolread(char *va, int count, ulong offset)
{
Pool *p;
int n, i, signed_off;
n = 0;
signed_off = offset;
for(i = 0; i < table.n; i++) {
p = &table.pool[i];
n += snprint(va+n, count-n, "%11lud %11lud %11lud %11d %11d %11d %s\n",
p->cursize,
p->maxsize,
p->hw,
p->nalloc,
p->nfree,
p->nbrk,
p->name);
if(signed_off > 0) {
signed_off -= n;
if(signed_off < 0) {
memmove(va, va+n+signed_off, -signed_off);
n = -signed_off;
}
else
n = 0;
}
}
return n;
}
Lock pcxlock;
struct {
ulong n;
ulong pc;
} pcx[1024];
static void
remember(ulong pc, void *v)
{
Bhdr *b;
int i;
if(v == nil)
return;
D2B(b, v);
if((b->size>>5) != 2)
return;
ilock(&pcxlock);
B2T(b)->pad = 0;
for(i = 0; i < 1024; i++)
if(pcx[i].pc == pc || pcx[i].pc == 0){
pcx[i].pc = pc;
pcx[i].n++;
B2T(b)->pad = i;
break;
}
iunlock(&pcxlock);
}
static void
forget(void *v)
{
Bhdr *b;
if(v == nil)
return;
D2B(b, v);
if((b->size>>5) != 2)
return;
ilock(&pcxlock);
pcx[B2T(b)->pad].n--;
iunlock(&pcxlock);
}
void*
malloc(ulong size)
{
void *v;
v = poolalloc(mainmem, size);
remember(getcallerpc(&size), v);
if(v != nil)
memset(v, 0, size);
return v;
}
void*
smalloc(ulong size)
{
void *v;
for(;;) {
v = poolalloc(mainmem, size);
remember(getcallerpc(&size), v);
if(v != nil)
break;
tsleep(&up->sleep, return0, 0, 100);
}
memset(v, 0, size);
return v;
}
void*
mallocz(ulong size, int clr)
{
void *v;
v = poolalloc(mainmem, size);
remember(getcallerpc(&size), v);
if(clr && v != nil)
memset(v, 0, size);
return v;
}
void
free(void *v)
{
Bhdr *b;
if(v != nil) {
forget(v);
D2B(b, v);
poolfree(mainmem, v);
}
}
void*
realloc(void *v, ulong size)
{
Bhdr *b;
void *nv;
int osize;
if(v == nil)
return malloc(size);
D2B(b, v);
osize = b->size - BHDRSIZE;
if(osize >= size)
return v;
nv = poolalloc(mainmem, size);
remember(getcallerpc(&v), nv);
if(nv != nil) {
memmove(nv, v, osize);
free(v);
}
return nv;
}
int
msize(void *v)
{
Bhdr *b;
D2B(b, v);
return b->size - BHDRSIZE;
}
void*
calloc(ulong n, ulong szelem)
{
return malloc(n*szelem);
}
/*
void
pooldump(Bhdr *b, int d, int c)
{
Bhdr *t;
if(b == nil)
return;
print("%.8lux %.8lux %.8lux %c %4d %d (f %.8lux p %.8lux)\n",
b, b->left, b->right, c, d, b->size, b->fwd, b->prev);
d++;
for(t = b->fwd; t != b; t = t->fwd)
print("\t%.8lux %.8lux %.8lux\n", t, t->prev, t->fwd);
pooldump(b->left, d, 'l');
pooldump(b->right, d, 'r');
}
void
poolshow(void)
{
int i;
for(i = 0; i < table.n; i++) {
print("Arena: %s root=%.8lux\n", table.pool[i].name, table.pool[i].root);
pooldump(table.pool[i].root, 0, 'R');
}
}
*/
void
poolsummary(void)
{
int i;
for(i = 0; i < table.n; i++)
print("Arena: %s cursize=%lud; maxsize=%lud\n",
table.pool[i].name,
table.pool[i].cursize,
table.pool[i].maxsize);
}
/*
void
pooldump(Pool *p)
{
Bhdr *b, *base, *limit, *ptr;
b = p->chain;
if(b == nil)
return;
base = b;
ptr = b;
limit = B2LIMIT(b);
while(base != nil) {
print("\tbase #%.8lux ptr #%.8lux", base, ptr);
if(ptr->magic == MAGIC_A)
print("\tA%.5d\n", ptr->size);
else if(ptr->magic == MAGIC_E)
print("\tE\tL#%.8lux\tS#%.8lux\n", ptr->clink, ptr->csize);
else
print("\tF%.5d\tL#%.8lux\tR#%.8lux\tF#%.8lux\tP#%.8lux\tT#%.8lux\n",
ptr->size, ptr->left, ptr->right, ptr->fwd, ptr->prev, ptr->parent);
ptr = B2NB(ptr);
if(ptr >= limit) {
print("link to #%.8lux\n", base->clink);
base = base->clink;
if(base == nil)
break;
ptr = base;
limit = B2LIMIT(base);
}
}
return;
}
*/
void
poolsetcompact(Pool *p, void (*move)(void*, void*))
{
p->move = move;
}
void
poolsetparam(char *name, ulong maxsize, int quanta, int chunk)
{
Pool *p;
int i;
for(i=0; i<table.n; i++){
p = &table.pool[i];
if(strcmp(name, p->name) == 0){
if(maxsize)
p->maxsize = maxsize;
if(quanta)
p->quanta = quanta;
if(chunk)
p->chunk = chunk;
return;
}
}
}
int
poolcompact(Pool *pool)
{
Bhdr *base, *limit, *ptr, *end, *next;
int compacted, recov, nb;
if(pool->move == nil || pool->lastfree == pool->nfree)
return 0;
pool->lastfree = pool->nfree;
base = pool->chain;
ptr = B2NB(base); /* First Block in arena has clink */
limit = B2LIMIT(base);
compacted = 0;
pool->root = nil;
end = ptr;
recov = 0;
while(base != nil) {
next = B2NB(ptr);
if(ptr->magic == MAGIC_A) {
if(ptr != end) {
memmove(end, ptr, ptr->size);
pool->move(B2D(ptr), B2D(end));
recov = (uchar*)ptr - (uchar*)end;
compacted = 1;
}
end = B2NB(end);
}
if(next >= limit) {
nb = (uchar*)limit - (uchar*)end;
//print("recovered %d bytes\n", recov);
//print("%d bytes at end\n", nb);
USED(recov);
if(nb > 0){
if(nb < pool->quanta+1)
panic("poolcompact: leftover too small\n");
end->size = nb;
pooladd(pool, end);
}
base = base->clink;
if(base == nil)
break;
ptr = B2NB(base);
end = ptr; /* could do better by copying between chains */
limit = B2LIMIT(base);
recov = 0;
} else
ptr = next;
}
return compacted;
}
int
recur(Bhdr *t)
{
if(t == 0)
return 1;
if((uintptr)t < KZERO || (uintptr)t - KZERO > 0x10000000)
return 0;
return recur(t->right) && recur(t->left);
}
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