#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
#include "sokoban.h"
void
drawscreen(void)
{
draw(screen, screen->r, img, nil, ZP);
flushimage(display, 1);
}
void
drawglenda(void)
{
Rectangle r;
Point p;
p = level.glenda;
p.x *= BoardX;
p.y *= BoardY;
/* leave some room from the edge of the window */
p = addpt(p, Pt(1, 1));
r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY));
draw(img, r, glenda, nil, ZP);
}
void
drawwin(void)
{
Rectangle r;
Point p;
p = level.glenda;
p.x *= BoardX;
p.y *= BoardY;
p = addpt(p, Pt(6, 6));
p = addpt(p, Pt(1, 1));
r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY));
draw(img, r, text, win, ZP);
}
void
drawboard(Point p)
{
Rectangle r;
uint square = level.board[p.x][p.y];
p.x *= BoardX;
p.y *= BoardY;
/* leave some room from the edge of the window */
p = addpt(p, Pt(1, 1));
r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY));
switch(square) {
case Background:
draw(img, r, bg, nil, ZP);
break;
case Empty:
draw(img, r, empty, nil, ZP);
break;
case Wall:
draw(img, r, wall, nil, ZP);
break;
case Cargo:
draw(img, r, cargo, nil, ZP);
break;
case Goal:
draw(img, r, goal, nil, ZP);
break;
case GoalCargo:
draw(img, r, goalcargo, nil, ZP);
break;
}
}
void
resize(Point p)
{
/* resize to the size of the current level */
int fd;
fd = open("/dev/wctl", OWRITE);
if(fd >= 0){
fprint(fd, "resize -dx %d -dy %d", p.x*BoardX+10, p.y*BoardY+10);
close(fd);
}
}
Point
boardsize(Point p)
{
return Pt(p.x*BoardX+2, p.y*BoardY+2);
}
void
drawlevel(void)
{
int x, y;
resize(level.max);
if(img)
freeimage(img);
img = eallocimage(Rpt(Pt(0, 0), boardsize(level.max)), 0, 0);
draw(img, insetrect(img->r, 1), empty, nil, ZP);
for(x = 0; x < MazeX; x++) {
for(y = 0; y < MazeY; y++) {
drawboard(Pt(x, y));
}
}
drawglenda();
}
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