/*
Threadmain spawns two subprocesses, one
to read the mouse, and one to receive
timer events. The events are sent via a
channel to the main proc which prints a
word when an event comes in. When mouse
button three is pressed, the application
terminates.
*/
#include <u.h>
#include <libc.h>
#include <thread.h>
enum
{
STACK = 2048,
};
void
mouseproc(void *arg)
{
char m[48];
int mfd;
Channel *mc;
mc = arg;
if((mfd = open("/dev/mouse", OREAD)) < 0)
sysfatal("open /dev/mouse: %r");
for(;;){
if(read(mfd, m, sizeof m) != sizeof m)
sysfatal("eof");
if(atoi(m+1+2*12)&4)
sysfatal("button 3");
send(mc, m);
}
}
void
clockproc(void *arg)
{
int t;
Channel *c;
c = arg;
for(t=0;; t++){
sleep(1000);
sendul(c, t);
}
}
void
threadmain(int argc, char *argv[])
{
char m[48];
int t;
Alt a[] = {
/* c v op */
{nil, m, CHANRCV},
{nil, &t, CHANRCV},
{nil, nil, CHANEND},
};
/* create mouse event channel and mouse process */
a[0].c = chancreate(sizeof m, 0);
proccreate(mouseproc, a[0].c, STACK);
/* create clock event channel and clock process */
a[1].c = chancreate(sizeof(ulong), 0); /* clock event channel */
proccreate(clockproc, a[1].c, STACK);
for(;;){
switch(alt(a)){
case 0: /*mouse event */
fprint(2, "click ");
break;
case 1: /* clock event */
fprint(2, "tic ");
break;
default:
sysfatal("can't happen");
}
}
}
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